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nick brett d4e53c951f [UE][FEATURE] AnimDynamics node TRS Widget and Chain Body Editing:
+ Support for editing most geometric parameters (Joint Offsets, Box Extents, Collision Planes etc) with a TRS Widget.
+ Allow parameters to be edited for each individual physics body in a chain.
+ DEPRECATED some physics body properties, these are now held in an array, one instance per physics body.
+ Changed definition of LocalJointOffset - was joint position relative to physics body, now physics body position relative to joint
+ Fix for apparent bug in position constraints between chain bodies.
+ Added a new AnimDynamics Edit Mode to support new widget features.
+ Changes to details panel layout.

#rb [at]Benn.Gallagher, [at]Thomas.Sarkanen
[FYI] [at]charles.anderson
#preflight 61eec96daa3f15faa57b841f

#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 18721085 via CL 18721089 via CL 18721093 via CL 18724643 via CL 18724991
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18725005 by nick brett in ue5-main branch]
2022-01-25 12:55:32 -05:00

15 lines
918 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodeEditModes.h"
const FEditorModeID AnimNodeEditModes::AnimDynamics("AnimGraph.AnimDynamics");
const FEditorModeID AnimNodeEditModes::AnimNode("AnimGraph.AnimNode");
const FEditorModeID AnimNodeEditModes::TwoBoneIK("AnimGraph.SkeletalControl.TwoBoneIK");
const FEditorModeID AnimNodeEditModes::ObserveBone("AnimGraph.SkeletalControl.ObserveBone");
const FEditorModeID AnimNodeEditModes::ModifyBone("AnimGraph.SkeletalControl.ModifyBone");
const FEditorModeID AnimNodeEditModes::Fabrik("AnimGraph.SkeletalControl.Fabrik");
const FEditorModeID AnimNodeEditModes::PoseDriver("AnimGraph.AnimNode.PoseDriver");
const FEditorModeID AnimNodeEditModes::CCDIK("AnimGraph.SkeletalControl.CCDIK");
const FEditorModeID AnimNodeEditModes::SplineIK("AnimGraph.AnimNode.SplineIK");
const FEditorModeID AnimNodeEditModes::LookAt("AnimGraph.SkeletalControl.LookAt");