Files
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

28 lines
984 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNodes/AnimNode_Sync.h"
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Sync.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Sync : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_Sync Node;
// UObject interface
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
// UAnimGraphNode_Base interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FText GetMenuCategory() const override;
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
};