Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseSnapshot.cpp
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

31 lines
837 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_PoseSnapshot.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_LocalCachePose
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_PoseSnapshot::UAnimGraphNode_PoseSnapshot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_PoseSnapshot::GetTooltipText() const
{
return LOCTEXT("UAnimGraphNode_PoseSnapshot_Tooltip", "Returns local space pose snapshot.");
}
FText UAnimGraphNode_PoseSnapshot::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("UAnimGraphNode_PoseSnapshot_Title", "Pose Snapshot");
}
FText UAnimGraphNode_PoseSnapshot::GetMenuCategory() const
{
return LOCTEXT("UAnimGraphNode_PoseSnapshot_Category", "Animation|Poses");
}
#undef LOCTEXT_NAMESPACE