Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_MeshRefPose.cpp
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_MeshRefPose.h"
#include "AnimationGraphSchema.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_MeshRefPose
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_MeshRefPose::GetNodeCategory() const
{
return TEXT("Animation|Poses");
}
FLinearColor UAnimGraphNode_MeshRefPose::GetNodeTitleColor() const
{
return FColor(200, 100, 100);
}
FText UAnimGraphNode_MeshRefPose::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Tooltip", "Returns mesh space reference pose.");
}
FText UAnimGraphNode_MeshRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Title", "Mesh Space Ref Pose");
}
void UAnimGraphNode_MeshRefPose::CreateOutputPins()
{
CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose"));
}
#undef LOCTEXT_NAMESPACE