Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_HandIKRetargeting.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
995 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_HandIKRetargeting.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const
{
return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting");
}
FText UAnimGraphNode_HandIKRetargeting::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight).");
}
FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
#undef LOCTEXT_NAMESPACE