Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendBoneByChannel.cpp
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

37 lines
981 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_BlendBoneByChannel.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_BlendBoneByChannel
#define LOCTEXT_NAMESPACE "AnimGraphNode_BlendBoneByChannel"
UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_BlendBoneByChannel::GetNodeCategory() const
{
return TEXT("Animation|Blends");
}
FLinearColor UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_BlendBoneByChannel::GetTooltipText() const
{
return LOCTEXT("BlendBoneByChannelTooltip", "Blend bones by channel from two poses together.");
}
FText UAnimGraphNode_BlendBoneByChannel::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("BlendBoneByChannel", "Blend Bone By Channel");
}
#undef LOCTEXT_NAMESPACE