Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneModule.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

32 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AdvancedPreviewSceneModule.h"
#include "AdvancedPreviewSceneCommands.h"
#include "Modules/ModuleManager.h"
#include "SAdvancedPreviewDetailsTab.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UObject;
void FAdvancedPreviewSceneModule::StartupModule()
{
FAdvancedPreviewSceneCommands::Register();
}
void FAdvancedPreviewSceneModule::ShutdownModule()
{
}
TSharedRef<SWidget> FAdvancedPreviewSceneModule::CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings, const TArray<FDetailCustomizationInfo>& InDetailCustomizations, const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations, const TArray<FDetailDelegates>& InDelegates)
{
return SNew(SAdvancedPreviewDetailsTab, InPreviewScene)
.AdditionalSettings(InAdditionalSettings)
.DetailCustomizations(InDetailCustomizations)
.PropertyTypeCustomizations(InPropertyTypeCustomizations)
.Delegates(InDelegates);
}
IMPLEMENT_MODULE(FAdvancedPreviewSceneModule, AdvancedPreviewScene);