Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneCommands.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

19 lines
810 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AdvancedPreviewSceneCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#include "InputCoreTypes.h"
#define LOCTEXT_NAMESPACE "AdvancedPreviewSceneCommands"
void FAdvancedPreviewSceneCommands::RegisterCommands()
{
UI_COMMAND(ToggleEnvironment, "Toggle Environment", "Toggles Environment visibility", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::I));
UI_COMMAND(ToggleFloor, "Toggle Floor", "Toggles floor visibility", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::O));
UI_COMMAND(TogglePostProcessing, "Toggle Post Processing", "Toggles whether Post Processing is enabled", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::P));
}
#undef LOCTEXT_NAMESPACE