You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
When you right click in the Behavior Tree, adjacent to "Auto Arrange" is a new "Add Comment" When a comment is added, if you have a selection it encompasses the entire selection (matching existing behavior) If you don't have a selection, it adds a default-sized comment box under your cursor You can now press C at any point to create a comment under the cursor (matching Blueprint Behavior) Specifically tested: Having no nodes selected and pressing C to add a comment Having one node selected and pressing C Having multiple nodes selected and pressing C Having a Decorator selected and pressing C (this doesn't create a bounding box but still creates the comment, not a regression, caused by a complication of how decorators don't have their own widgets) The above but with the context menu's "Add Comment" #jira UE-222463 #rb Aris.Theophanidis [CL 35752310 by matt hoffman in ue5-main branch]