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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5.5
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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kenzo terelst 6bfa613964 - Use non uniform resource index for sampling bindless resources in raytracing shaders
- Re-enable bindless for raytracing

#jira UE-227550
#rb Krzysztof.Narkowicz

[CL 37167932 by kenzo terelst in 5.5 branch]
2024-10-16 05:42:42 -04:00
..
D3DShaderCompiler.cpp
- Use non uniform resource index for sampling bindless resources in raytracing shaders
2024-10-16 05:42:42 -04:00
D3DShaderCompiler.inl
[Backout] - CL35053495
2024-07-25 10:12:01 -04:00
D3DShaderCompilerDXC.cpp
Fix Shader SymbolsInfo Causing Non-Determinism and Defeating Deduplication
2024-07-18 13:35:59 -04:00
ShaderFormatD3D.cpp
Use min16float precision in mobile preview
2024-08-30 15:41:56 -04:00
ShaderFormatD3D.h
Fix Shader SymbolsInfo Causing Non-Determinism and Defeating Deduplication
2024-07-18 13:35:59 -04:00
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