You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- TraceAnalysis: Added debug functionality for trace transport and trace protocol analysis. See TraceAnalysisDebug.h for the available debug options (UE_TRACE_ANALYSIS_DEBUG_API, UE_TRACE_ANALYSIS_DEBUG, UE_TRACE_ANALYSIS_DEBUG_LOG, UE_TRACE_ANALYSIS_DEBUG_LOG_IMPL, UE_TRACE_ANALYSIS_DEBUG_LEVEL). - TraceAnalysis: Changed the limit for accumulated too much data on a single thread from 512 MiB to 2000 MB. Also implemented better code to skip serials when limit is encountered. - TraceAnalysis: Implemented workaround for corrupted traces (events with aux blocks missing the "aux terminal"). - TraceAnalysis: Fixed EventData.GetArray<>() (to be safe to be called multiple times). #rb Johan.Berg, Catalin.Dragoiu [FYI] Martin.Ridgers [CL 29268256 by ionut matasaru in ue5-main branch]
4 lines
84 B
C++
4 lines
84 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "TraceAnalysisDebug.h"
|