Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/SDeviceBrowserDefaultPlatformAddWidget.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Array.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Input/SComboBox.h"
class FString;
class ITargetDeviceServiceManager;
class SButton;
class SEditableTextBox;
class SOverlay;
class SDeviceBrowserDefaultPlatformAddWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SDeviceBrowserDefaultPlatformAddWidget) { }
SLATE_END_ARGS()
public:
/**
* Construct the widget.
*
* @param InArgs The construction arguments.
* @param InDeviceManager The target device manager to use.
*/
void Construct(const FArguments& InArgs, const FString& InPlatformName);
/** Checks if input user provided in all fields is valid */
bool IsInputValid(const FString& InPlatformName);
/** The device identifier text box. */
TSharedPtr<SEditableTextBox> DeviceIdTextBox;
/** The device name text box. */
TSharedPtr<SEditableTextBox> DeviceNameTextBox;
/** The user name text box. */
TSharedPtr<SEditableTextBox> UserNameTextBox;
/** The user password text box. */
TSharedPtr<SEditableTextBox> UserPasswordTextBox;
/** The turnable overlay with user data. */
TSharedPtr<SOverlay> UserDataOverlay;
};