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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
ShaderCompilerCommon
/
Private
History
carl lloyd
906ea67138
Added missing entry for Metal 3.1 to GetMetalFamilyVersionString
...
#rb Mihnea.Balta #jira UE-223695 [CL 37016311 by carl lloyd in 5.5 branch]
2024-10-10 08:16:49 -04:00
..
ISAParser
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CrossCompiler.cpp
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DXCWrapper.cpp
[Backout] - CL34912307 - CIS Valk Error
2024-07-18 17:03:37 -04:00
HlslAST.cpp
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HlslAST.h
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HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
Use min16float precision in mobile preview
2024-08-30 15:41:56 -04:00
HlslLexer.cpp
Use min16float precision in mobile preview
2024-08-30 15:41:56 -04:00
HlslLexer.h
Use min16float precision in mobile preview
2024-08-30 15:41:56 -04:00
HlslParser.cpp
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HlslParser.h
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HlslUtils.cpp
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HlslUtils.h
Renamed container allocator function parameters to make them less ambiguous about whether they refer to a current state or new (desired) state, and refer to the 'num' (how many elements are constructed inside an allocation) or the 'max' (the total number of elements that the allocation could hold), as it was unclear.
2024-08-28 11:34:16 -04:00
ShaderCompilerCommon.cpp
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
ShaderConductorContext.cpp
Added missing entry for Metal 3.1 to GetMetalFamilyVersionString
2024-10-10 08:16:49 -04:00
ShaderMinifier.cpp
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ShaderSymbolExport.cpp
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SpirvCommon.cpp
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SpirvReflectCommon.cpp
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