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#jira UE-158612, UE-158573, UE-158613 #rb pj.kack #preflight 62f3b39cf75a2a539c84166f [CL 21317572 by mark lintott in ue5-main branch]
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "RealtimeProfiler.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWindow.h"
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#include "Framework/Application/SlateApplication.h"
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void FRealtimeProfiler::MakeWindow()
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{
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Window = FSlateApplication::Get().AddWindow(
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SNew(SWindow)
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.Title( NSLOCTEXT("RealtimeProfiler", "WindowTitle", "Realtime Profiler" ) )
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.ClientSize( FVector2D(1024, 768) )
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);
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}
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FRealtimeProfiler::FRealtimeProfiler()
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{
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MakeWindow();
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StatsPrimaryEnableAdd();
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}
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FRealtimeProfiler::~FRealtimeProfiler()
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{
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StatsPrimaryEnableSubtract();
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}
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bool FRealtimeProfiler::IsProfiling()
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{
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return false;
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}
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void FRealtimeProfiler::Update(TSharedPtr< FVisualizerEvent > InProfileData, FRealtimeProfilerFPSChartFrame * InFPSChartFrame)
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{
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}
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class FRealtimeProfilerModule : public IModuleInterface
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{
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public:
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virtual void ShutdownModule() override
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{
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}
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};
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IMPLEMENT_MODULE(FRealtimeProfilerModule, RealtimeProfiler);
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