Files
mark lintott e2d74ce99d Fixed unacceptable words in Stats and Profiling system
#jira UE-158612, UE-158573, UE-158613
#rb pj.kack
#preflight 62f3b39cf75a2a539c84166f

[CL 21317572 by mark lintott in ue5-main branch]
2022-08-10 09:49:10 -04:00

51 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RealtimeProfiler.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWindow.h"
#include "Framework/Application/SlateApplication.h"
void FRealtimeProfiler::MakeWindow()
{
Window = FSlateApplication::Get().AddWindow(
SNew(SWindow)
.Title( NSLOCTEXT("RealtimeProfiler", "WindowTitle", "Realtime Profiler" ) )
.ClientSize( FVector2D(1024, 768) )
);
}
FRealtimeProfiler::FRealtimeProfiler()
{
MakeWindow();
StatsPrimaryEnableAdd();
}
FRealtimeProfiler::~FRealtimeProfiler()
{
StatsPrimaryEnableSubtract();
}
bool FRealtimeProfiler::IsProfiling()
{
return false;
}
void FRealtimeProfiler::Update(TSharedPtr< FVisualizerEvent > InProfileData, FRealtimeProfilerFPSChartFrame * InFPSChartFrame)
{
}
class FRealtimeProfilerModule : public IModuleInterface
{
public:
virtual void ShutdownModule() override
{
}
};
IMPLEMENT_MODULE(FRealtimeProfilerModule, RealtimeProfiler);