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Removed redundant private include paths from build.cs files. Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631e281694758d0bf2ea1399 [CL 21960082 by bryan sefcik in ue5-main branch]
111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Widgets/Deploy/SProjectLauncherDeployToDeviceSettings.h"
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#include "Styling/AppStyle.h"
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#include "Styling/SlateTypes.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Layout/SExpandableArea.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Deploy/SProjectLauncherDeployTargets.h"
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#define LOCTEXT_NAMESPACE "SProjectLauncherDeployToDeviceSettings"
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/* SProjectLauncherDeployToDeviceSettings interface
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*****************************************************************************/
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void SProjectLauncherDeployToDeviceSettings::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, EVisibility InShowAdvanced)
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{
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Model = InModel;
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ChildSlot
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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SNew(SBorder)
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.Padding(8.0f)
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.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
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[
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// deploy targets area
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SNew(SProjectLauncherDeployTargets, InModel)
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]
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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.Padding(0.0f, 8.0f, 0.0f, 0.0f)
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[
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SNew(SVerticalBox)
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.Visibility(InShowAdvanced)
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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SNew(SExpandableArea)
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.AreaTitle(LOCTEXT("AdvancedAreaTitle", "Advanced Settings"))
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.InitiallyCollapsed(true)
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.Padding(8.0f)
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.BodyContent()
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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// incremental cook check box
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SNew(SCheckBox)
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.IsChecked(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked)
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.OnCheckStateChanged(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged)
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.Padding(FMargin(4.0f, 0.0f))
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.ToolTipText(LOCTEXT("IncrementalCheckBoxTooltip", "If checked, only modified content will be deployed, resulting in much faster deploy times. It is recommended to enable this option whenever possible."))
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.Content()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("IncrementalCheckBoxText", "Only deploy modified content"))
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]
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]
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]
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]
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]
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];
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}
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/* SProjectLauncherDeployToDeviceSettings callbacks
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*****************************************************************************/
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void SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged(ECheckBoxState NewState)
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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SelectedProfile->SetIncrementalDeploying(NewState == ECheckBoxState::Checked);
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}
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}
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ECheckBoxState SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked() const
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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if (SelectedProfile->IsDeployingIncrementally())
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{
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return ECheckBoxState::Checked;
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}
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}
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return ECheckBoxState::Unchecked;
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}
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#undef LOCTEXT_NAMESPACE
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