Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployFileServerSettings.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

54 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class FArguments;
class FProjectLauncherModel;
enum class ECheckBoxState : uint8;
/**
* Implements the deploy-to-device settings panel.
*/
class SProjectLauncherDeployFileServerSettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherDeployFileServerSettings) { }
SLATE_END_ARGS()
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel);
private:
/** Callback for check state changes of the 'Hide Window' check box. */
void HandleHideWindowCheckBoxCheckStateChanged(ECheckBoxState NewState);
/** Callback for determining the checked state of the 'Hide Window' check box. */
ECheckBoxState HandleHideWindowCheckBoxIsChecked() const;
/** Callback for check state changes of the 'Streaming Server' check box. */
void HandleStreamingServerCheckBoxCheckStateChanged(ECheckBoxState NewState);
/** Callback for determining the checked state of the 'Streaming Server' check box. */
ECheckBoxState HandleStreamingServerCheckBoxIsChecked() const;
private:
/** Holds a pointer to the data model. */
TSharedPtr<FProjectLauncherModel> Model;
};