Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Build/SProjectLauncherBuildTaskSettings.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

43 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Models/ProjectLauncherModel.h"
/**
* Implements the launcher settings widget.
*/
class SProjectLauncherBuildTaskSettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherBuildTaskSettings) { }
SLATE_END_ARGS()
public:
/**
* Destructor.
*/
~SProjectLauncherBuildTaskSettings( );
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct( const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel );
private:
// Holds a pointer to the data model.
TSharedPtr<FProjectLauncherModel> Model;
};