Files
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

35 lines
931 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/AppStyle.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
class FText;
struct FSlateBrush;
/* Static helpers
*****************************************************************************/
// @todo gmp: move this into a shared library or create a SImageButton widget.
static TSharedRef<SButton> MakeImageButton(const FSlateBrush* ButtonImage, const FText& ButtonTip, const FOnClicked& OnClickedDelegate)
{
return SNew(SButton)
.ButtonStyle(FAppStyle::Get(), "NoBorder")
.OnClicked(OnClickedDelegate)
.ToolTipText(ButtonTip)
.ContentPadding(2)
.VAlign(VAlign_Center)
.ForegroundColor(FSlateColor::UseForeground())
.Content()
[
SNew(SImage)
.Image(ButtonImage)
.ColorAndOpacity(FSlateColor::UseForeground())
];
}