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- code default size of 0 was only overridden if BaseEditorPerProjectUserSettings.ini existed which isn't the case for staged Programs #rnx #rb david.harvey [CL 32248258 by david harvey in ue5-main branch]
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "Styling/SlateBrush.h"
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#include "Containers/EnumAsByte.h"
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#include "Misc/OutputDevice.h"
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#include "Delegates/DelegateCombinations.h"
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#include "OutputLogSettings.generated.h"
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UENUM()
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enum class ELogCategoryColorizationMode : uint8
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{
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/** Do not colorize based on log categories */
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None,
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/** Colorize the entire log line, but not warnings or errors */
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ColorizeWholeLine,
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/** Colorize only the category name (including on warnings and errors) */
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ColorizeCategoryOnly,
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/** Colorize the background of the category name (including on warnings and errors) */
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ColorizeCategoryAsBadge
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};
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/**
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* Implements the Editor style settings.
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*/
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UCLASS(config=EditorPerProjectUserSettings)
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class OUTPUTLOG_API UOutputLogSettings : public UObject
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{
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GENERATED_BODY()
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public:
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UOutputLogSettings()
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{
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LogFontSize = 9;
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bCycleToOutputLogDrawer = true;
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LogTimestampMode = ELogTimes::None;
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}
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/** The font size used in the output log */
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UPROPERTY(EditAnywhere, config, Category="Output Log", meta=(DisplayName="Log Font Size", ConfigRestartRequired=true))
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int32 LogFontSize;
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/** The display mode for timestamps in the output log window */
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UPROPERTY(EditAnywhere, config, Category="Output Log", meta=(DisplayName = "Output Log Window Timestamp Mode"))
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TEnumAsByte<ELogTimes::Type> LogTimestampMode;
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/** How should categories be colorized in the output log? */
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UPROPERTY(EditAnywhere, config, Category = "Output Log")
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ELogCategoryColorizationMode CategoryColorizationMode;
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/**
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* If checked pressing the console command shortcut will cycle between focusing the status bar console, opening the output log drawer, and back to the previous focus target.
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* If unchecked, the console command shortcut will only focus the status bar console
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*/
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UPROPERTY(EditAnywhere, config, Category = "Output Log", meta = (DisplayName = "Open Output Log Drawer with Console Command Shortcut"))
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bool bCycleToOutputLogDrawer;
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UPROPERTY(EditAnywhere, config, Category = "Output Log")
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bool bEnableOutputLogWordWrap;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(config)
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bool bEnableOutputLogClearOnPIE;
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#endif
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public:
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/**
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* Returns an event delegate that is executed when a setting has changed.
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*
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* @return The delegate.
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*/
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DECLARE_EVENT_OneParam(UOutputLogSettings, FSettingChangedEvent, FName /*PropertyName*/);
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FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
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protected:
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#if WITH_EDITOR
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// UObject overrides
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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SaveConfig();
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const FName PropertyName = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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SettingChangedEvent.Broadcast(PropertyName);
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}
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#endif
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private:
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// Holds an event delegate that is executed when a setting has changed.
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FSettingChangedEvent SettingChangedEvent;
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};
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