Files
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/QuadricMeshReduction.Build.cs
Brian Karis 449bf07ce4 Fixed bug where single edge collapse removes all remaining triangles.
Deleted old simplifier

#rb graham.wihlidal
#preflight 647910245d23eca37db298ee

[CL 25745236 by Brian Karis in ue5-main branch]
2023-06-01 17:55:09 -04:00

34 lines
743 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class QuadricMeshReduction : ModuleRules
{
public QuadricMeshReduction(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"NaniteUtilities",
"MeshUtilitiesCommon",
"MeshDescription",
"StaticMeshDescription",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MeshReductionInterface",
}
);
PublicIncludePaths.Add("Developer/MeshSimplifier/Private");
//PrivateIncludePaths.Add("Developer/MeshSimplifier/Private");
}
}