Files
sebastien lussier 567b9098e9 FStaticMeshOperations::GenerateUniqueUVsForStaticMesh() - Fallback to AutoUV if UVs are invalid or missing
#rb patrick.enfedaque

[CL 26020789 by sebastien lussier in ue5-main branch]
2023-06-15 14:13:53 -04:00

37 lines
751 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
#include "ToolMenus.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
virtual void StartupModule() override
{
FModuleManager::Get().LoadModuleChecked("StaticMeshDescription");
}
virtual void ShutdownModule() override
{
UToolMenus::UnregisterOwner(this);
}
protected:
FMeshMergeUtilities Utilities;
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);