Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/MeshMergeUtilities.Build.cs
bryan sefcik 62d3f94e73 Removed public module dependencies because they aren't used by the module making them public and they create circular dependency issues.
#preflight 6478a35ec26e3b2449f1afcf
#jira

[CL 25745177 by bryan sefcik in ue5-main branch]
2023-06-01 17:53:45 -04:00

60 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshMergeUtilities : ModuleRules
{
public MeshMergeUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialUtilities",
"SlateCore",
"Slate",
"StaticMeshEditor",
"MaterialBaking",
"MeshUtilitiesCommon",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
"MeshDescription",
"StaticMeshDescription",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"MeshReductionInterface",
}
);
PrivateIncludePathModuleNames.AddRange(
new string [] {
"HierarchicalLODUtilities"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
}
}