Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilderCommon/Public/ThirdPartyBuildOptimizationHelper.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

40 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "HAL/IConsoleManager.h"
#include "Rendering/PositionVertexBuffer.h"
#include "Rendering/StaticMeshVertexBuffer.h"
#include "Rendering/SkeletalMeshLODModel.h"
namespace BuildOptimizationThirdParty
{
MESHBUILDERCOMMON_API void CacheOptimizeIndexBuffer(TArray<uint16>& Indices);
MESHBUILDERCOMMON_API void CacheOptimizeIndexBuffer(TArray<uint32>& Indices);
/*------------------------------------------------------------------------------
NVTriStrip for cache optimizing index buffers.
------------------------------------------------------------------------------*/
namespace NvTriStripHelper
{
/*****************************
* Skeletal mesh helpers
*/
MESHBUILDERCOMMON_API void BuildStaticAdjacencyIndexBuffer(
const FPositionVertexBuffer& PositionVertexBuffer,
const FStaticMeshVertexBuffer& VertexBuffer,
const TArray<uint32>& Indices,
TArray<uint32>& OutPnAenIndices
);
MESHBUILDERCOMMON_API void BuildSkeletalAdjacencyIndexBuffer(
const TArray<FSoftSkinVertex>& VertexBuffer,
const uint32 TexCoordCount,
const TArray<uint32>& Indices,
TArray<uint32>& OutPnAenIndices
);
}
}