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- Fix an issue where building a static mesh could change its own DDC key, causing duplicate render data to be cached and built. - Fix an issue where static mesh DDC could have the Nanite resources stripped differently between Nanite and non-Nanite platforms that share cache. Nanite builder fix (from Rune.Stubbe): - Fixed rare builder crash when cluster group has to be split into more than 8 parts #rb graham.wihlidal #jira UE-220876, FORT-768796 [FYI] thierry.begin, jonathan.bard, rune.stubbe [CL 35571580 by jamie hayes in ue5-main branch]