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#rnx [CODEREVIEW] Graham.Wihlidal #ROBOMERGE-AUTHOR: marc.audy #ROBOMERGE-SOURCE: CL 20276749 in //UE5/Release-Engine-Staging/... #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 20277159 by marc audy in ue5-main branch]
44 lines
978 B
C#
44 lines
978 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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//MeshBuilder module is a editor module
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public class MeshBuilder : ModuleRules
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{
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public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"MeshUtilitiesCommon",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"RHI",
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"MeshDescription",
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"StaticMeshDescription",
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"MeshReductionInterface",
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"RawMesh",
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"MeshUtilities",
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"ClothingSystemRuntimeNv",
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"MeshBoneReduction",
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"SkeletalMeshUtilitiesCommon",
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"MeshBuilderCommon",
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
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PrivateIncludePathModuleNames.Add("NaniteBuilder");
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DynamicallyLoadedModuleNames.Add("NaniteBuilder");
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}
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}
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}
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