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5.5
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/Private
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serge bernier f3620d4994 Support Dynamic shader preloading. Similar to PSOPrecaching, we can load shaders on demand instead of preloading all of them when we load the package. This reduce the memory footprint on shaders since we only load shaders that will be used for rendering. Shader preloading also support the same code logic to delay the creation of the prender proxy when the shaders are not finished loading.
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#rb daniele.vettorel, danny.couture, Kenzo.Terelst
#tests 66d8b4154a47dde1dd226334



#ushell-cherrypick of 36036431 by serge.bernier (first of 2 submits)

[CL 36747837 by serge bernier in 5.5 branch]
2024-10-01 17:48:22 -04:00
..
MaterialUtilities.cpp
Support Dynamic shader preloading. Similar to PSOPrecaching, we can load shaders on demand instead of preloading all of them when we load the package. This reduce the memory footprint on shaders since we only load shaders that will be used for rendering. Shader preloading also support the same code logic to delay the creation of the prender proxy when the shaders are not finished loading.
2024-10-01 17:48:22 -04:00
MeshRendering.cpp
Materials: Fixes MaterialTextureScale generating invalid data for materials with world position offsets
2024-05-16 11:57:46 -04:00
ProxyMaterialUtilities.cpp
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