You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902 #ROBOMERGE-BOT: (v613-10869866) [CL 10870584 by ryan durand in Main branch]
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "IPropertyTypeCustomization.h"
|
|
#include "IDetailCustomization.h"
|
|
#include "PropertyRestriction.h"
|
|
|
|
/** Property customization for Material Property entries */
|
|
class FPropertyEntryCustomization : public IPropertyTypeCustomization
|
|
{
|
|
public:
|
|
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
|
|
FPropertyEntryCustomization();
|
|
|
|
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
|
|
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
|
|
protected:
|
|
void UpdateRestrictions(const int32 EntryIndex);
|
|
protected:
|
|
/** Property restriction instance used for limiting EMaterialProperty selection */
|
|
TSharedPtr<FPropertyRestriction> PropertyRestriction;
|
|
class UMaterialOptions* CurrentOptions;
|
|
};
|
|
|
|
/** Detail customization for UMaterialOptions */
|
|
class FMaterialOptionsCustomization : public IDetailCustomization
|
|
{
|
|
public:
|
|
static TSharedRef<IDetailCustomization> MakeInstance(int32 InNumLODs);
|
|
FMaterialOptionsCustomization(int32 InNumLODs);
|
|
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
|
|
protected:
|
|
int32 NumLODs;
|
|
};
|
|
|
|
static void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);
|