Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatformSettings/MacTargetPlatformSettings.Build.cs
florin pascu b10df2c9a1 Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility.
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31522656 by florin pascu in ue5-main branch]
2024-02-15 11:46:19 -05:00

35 lines
786 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MacTargetPlatformSettings : ModuleRules
{
public MacTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target)
{
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "MacTPSet";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}