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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
27 lines
754 B
C++
27 lines
754 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class ULocalizationTarget;
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class ILocalizationModule : public IModuleInterface
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{
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public:
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/**
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* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
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*/
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virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) = 0;
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virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
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static ILocalizationModule& Get()
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{
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return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
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}
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};
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