Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Localization.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

34 lines
598 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Localization : ModuleRules
{
public Localization(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"DesktopPlatform",
"SourceControl",
"Json",
"JsonUtilities",
"Projects",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}