Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

38 lines
734 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
"Json",
"TurnkeyIO",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
});
}
}
}