Files
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/IoStoreUtilities.Build.cs

36 lines
670 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IoStoreUtilities : ModuleRules
{
public IoStoreUtilities (ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] {
"StorageServerClient",
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"AssetRegistry",
"CookMetadata",
"Core",
"CoreUObject",
"DerivedDataCache",
"DeveloperToolSettings",
"Json",
"PakFile",
"Projects",
"RenderCore",
"RSA",
"SandboxFile",
"Sockets",
"Zen",
});
PublicIncludePathModuleNames.AddRange(new string[] {
"Zen",
});
}
}