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Still plenty of missing features: * Content-defined chunking * Caching * Hashing and deduplication of nodes through BlobWriter * Writing of aliases and refs through BlobWriter * HTTP client [CL 30022723 by ben marsh in ue5-main branch]
14 lines
314 B
C++
14 lines
314 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Storage/Blob.h"
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#include "Storage/BlobHandle.h"
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FBlob::FBlob(const FBlobType& InType, FSharedBufferView InData, TArray<FBlobHandle> InReferences)
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: Type(InType)
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, Data(MoveTemp(InData))
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, References(MoveTemp(InReferences))
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{ }
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FBlob::~FBlob()
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{ }
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