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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Still plenty of missing features: * Content-defined chunking * Caching * Hashing and deduplication of nodes through BlobWriter * Writing of aliases and refs through BlobWriter * HTTP client [CL 30022723 by ben marsh in ue5-main branch]
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SharedBufferView.h"
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FSharedBufferView::FSharedBufferView()
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{
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}
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FSharedBufferView::FSharedBufferView(FSharedBuffer InBuffer)
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: Buffer(MoveTemp(InBuffer))
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, View(Buffer.GetView())
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{
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}
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FSharedBufferView::FSharedBufferView(FSharedBuffer InBuffer, const FMemoryView& InView)
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: Buffer(MoveTemp(InBuffer))
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, View(InView)
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{
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}
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FSharedBufferView::FSharedBufferView(FSharedBuffer InBuffer, size_t InOffset, size_t InLength)
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: Buffer(MoveTemp(InBuffer))
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, View(Buffer.GetView().Mid(InOffset, InLength))
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{
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}
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FSharedBufferView::~FSharedBufferView()
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{
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}
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FSharedBufferView FSharedBufferView::Copy(const FMemoryView& Span)
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{
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return FSharedBufferView(FSharedBuffer::Clone(Span));
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}
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FSharedBufferView FSharedBufferView::Slice(uint64 Offset) const
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{
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return FSharedBufferView(Buffer, View.Mid(Offset));
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}
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FSharedBufferView FSharedBufferView::Slice(uint64 Offset, uint64 Length) const
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{
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return FSharedBufferView(Buffer, View.Mid(Offset, Length));
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}
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const unsigned char* FSharedBufferView::GetPointer() const
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{
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return (const unsigned char*)View.GetData();
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}
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size_t FSharedBufferView::GetLength() const
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{
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return View.GetSize();
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}
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FMemoryView FSharedBufferView::GetView() const
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{
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return View;
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}
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