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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
28 lines
783 B
C++
28 lines
783 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class FDirectoryWatcherProxy;
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class IDirectoryWatcher;
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struct FFileChangeData;
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class FDirectoryWatcherModule : public IModuleInterface
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{
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public:
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virtual void StartupModule();
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virtual void ShutdownModule();
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/** Gets the directory watcher singleton or returns NULL if the platform does not support directory watching */
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virtual IDirectoryWatcher* Get();
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/** Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox) */
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virtual void RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const;
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private:
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FDirectoryWatcherProxy* DirectoryWatcher;
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};
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