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Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

35 lines
849 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DatasmithFacadeMaterialID.h"
#include "DatasmithFacadeScene.h"
FDatasmithFacadeMaterialID::FDatasmithFacadeMaterialID(
const TCHAR* MaterialIDName
)
: FDatasmithFacadeElement(FDatasmithSceneFactory::CreateMaterialId(MaterialIDName))
{}
FDatasmithFacadeMaterialID::FDatasmithFacadeMaterialID(
const TSharedRef<IDatasmithMaterialIDElement>& InMaterialElement
)
: FDatasmithFacadeElement(InMaterialElement)
{}
void FDatasmithFacadeMaterialID::SetId(
int32 Id
)
{
GetMaterialIDElement()->SetId(Id);
}
int32 FDatasmithFacadeMaterialID::GetId() const
{
return GetMaterialIDElement()->GetId();
}
TSharedRef<IDatasmithMaterialIDElement> FDatasmithFacadeMaterialID::GetMaterialIDElement() const
{
return StaticCastSharedRef<IDatasmithMaterialIDElement>(InternalDatasmithElement);
}