Files
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

18 lines
857 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DatasmithExportOptions.h"
EDSExportLightmapUV FDatasmithExportOptions::LightmapUV = EDSExportLightmapUV::Always;
EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo;
EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode = EDSResizedTexturesPath::ExportFolder;
int32 FDatasmithExportOptions::MaxTextureSize = 4096;
// In UE, the maximum texture resolution is computed as:
// const int32 MaximumSupportedResolution = 1 << (GMaxTextureMipCount - 1);
// (ref. UTextureFactory::IsImportResolutionValid in EditorFactories.cpp)
// but the value is defined here as to not add a dependency to the RHI module.
const int32 FDatasmithExportOptions::MaxUnrealSupportedTextureSize = 8192;
float FDatasmithExportOptions::ColorGamma = 2.2f;