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- Calls to OnPluginUnload (one GC call for all plugins) - Calls to FCollectionManager::HandleObjectDeleted (one UpdateCaches call at the end) #rb Dave.Belanger, Francis.Hurteau [FYI] Rex.Hill #rnx [CL 36757086 by nick verigakis in 5.5 branch]
356 lines
22 KiB
C++
356 lines
22 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/Ticker.h"
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#include "Collection.h"
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#include "CollectionManagerTypes.h"
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#include "ICollectionManager.h"
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#include "Misc/Guid.h"
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#include "Templates/PimplPtr.h"
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class ITextFilterExpressionContext;
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namespace DirectoryWatcher{ class FFileCache; }
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class FCollectionManagerCache;
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// Objects wrapping locks to read, write, or begin-reading-then-write (for cache updates) internal state.
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// Used as internal function parameters to show what lock type must be held to perform the operation and prevent
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// recursive lock acquisition
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// Functions taking Lock/Lock_Read need to be able to read data but not update caches
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class FCollectionLock;
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class FCollectionLock_Read;
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// Functions taking Lock_RW may need to promote the lock to a write state to update caches
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class FCollectionLock_RW;
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// Functions taking Lock_Write have exclusive access and can update collections as well as update caches
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class FCollectionLock_Write;
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/** Collection info for a given object - gives the collection name, as well as the reason this object is considered to be part of this collection */
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struct FObjectCollectionInfo
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{
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explicit FObjectCollectionInfo(const FCollectionNameType& InCollectionKey)
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: CollectionKey(InCollectionKey)
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, Reason(0)
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{
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}
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FObjectCollectionInfo(const FCollectionNameType& InCollectionKey, const ECollectionRecursionFlags::Flags InReason)
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: CollectionKey(InCollectionKey)
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, Reason(InReason)
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{
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}
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/** The key identifying the collection that contains this object */
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FCollectionNameType CollectionKey;
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/** The reason(s) why this collection contains this object - this can be tested against the recursion mode when getting the collections for an object */
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ECollectionRecursionFlags::Flags Reason;
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};
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enum class ECollectionCacheFlags
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{
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None = 0,
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Names = 1<<0,
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Objects = 1<<1,
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Hierarchy = 1<<2,
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Colors = 1 <<3,
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// Necessary cache updates for calling collection recursion worker
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RecursionWorker = Names | Hierarchy,
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All = Names | Objects | Hierarchy | Colors,
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};
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ENUM_CLASS_FLAGS(ECollectionCacheFlags);
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UE_DEPRECATED(5.5, "These typedefs have been deprecated. Replace them with their concrete types.")
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typedef TMap<FCollectionNameType, TSharedRef<FCollection>> FAvailableCollectionsMap;
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UE_DEPRECATED(5.5, "These typedefs have been deprecated. Replace them with their concrete types.")
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typedef TMap<FGuid, FCollectionNameType> FGuidToCollectionNamesMap;
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UE_DEPRECATED(5.5, "These typedefs have been deprecated. Replace them with their concrete types.")
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typedef TMap<FSoftObjectPath, TArray<FObjectCollectionInfo>> FCollectionObjectsMap;
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UE_DEPRECATED(5.5, "These typedefs have been deprecated. Replace them with their concrete types.")
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typedef TMap<FGuid, TArray<FGuid>> FCollectionHierarchyMap;
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UE_DEPRECATED(5.5, "These typedefs have been deprecated. Replace them with their concrete types.")
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typedef TArray<FLinearColor> FCollectionColorArray;
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class FCollectionManager : public ICollectionManager
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{
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public:
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FCollectionManager();
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virtual ~FCollectionManager();
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// ICollectionManager implementation
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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virtual bool GetAssetsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& AssetPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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TArray<FSoftObjectPath> Temp;
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if (GetAssetsInCollection(CollectionName, ShareType, Temp, RecursionMode))
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{
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AssetPaths.Append(UE::SoftObjectPath::Private::ConvertSoftObjectPaths(Temp));
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return true;
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}
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return false;
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}
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virtual bool GetObjectsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& ObjectPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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TArray<FSoftObjectPath> Temp;
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if (GetObjectsInCollection(CollectionName, ShareType, Temp, RecursionMode))
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{
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ObjectPaths.Append(UE::SoftObjectPath::Private::ConvertSoftObjectPaths(Temp));
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return true;
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}
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return false;
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}
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virtual bool GetClassesInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FName>& ClassPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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TArray<FTopLevelAssetPath> Temp;
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if (GetClassesInCollection(CollectionName, ShareType, Temp, RecursionMode))
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{
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for (FTopLevelAssetPath Path : Temp)
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{
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ClassPaths.Add(Path.ToFName());
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}
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return true;
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}
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return false;
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}
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virtual void GetCollectionsContainingObject(FName ObjectPath, ECollectionShareType::Type ShareType, TArray<FName>& OutCollectionNames, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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GetCollectionsContainingObject(FSoftObjectPath(ObjectPath), ShareType, OutCollectionNames, RecursionMode);
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}
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virtual void GetCollectionsContainingObject(FName ObjectPath, TArray<FCollectionNameType>& OutCollections, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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GetCollectionsContainingObject(FSoftObjectPath(ObjectPath), OutCollections, RecursionMode);
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}
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virtual void GetCollectionsContainingObjects(const TArray<FName>& ObjectPathNames, TMap<FCollectionNameType, TArray<FName>>& OutCollectionsAndMatchedObjects, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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TArray<FSoftObjectPath> Paths = UE::SoftObjectPath::Private::ConvertObjectPathNames(ObjectPathNames);
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TMap<FCollectionNameType, TArray<FSoftObjectPath>> TmpMap;
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GetCollectionsContainingObjects(Paths, TmpMap, RecursionMode);
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for (const TPair<FCollectionNameType, TArray<FSoftObjectPath>>& Pair : TmpMap)
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{
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TArray<FName>& Names = OutCollectionsAndMatchedObjects.FindOrAdd(Pair.Key);
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Names.Append(UE::SoftObjectPath::Private::ConvertSoftObjectPaths(Pair.Value));
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}
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}
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virtual FString GetCollectionsStringForObject(FName ObjectPath, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self, bool bFullPaths = true) const override
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{
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return GetCollectionsStringForObject(FSoftObjectPath(ObjectPath), ShareType, RecursionMode, bFullPaths);
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}
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ObjectPath) override
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{
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return AddToCollection(CollectionName, ShareType, FSoftObjectPath(ObjectPath));
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}
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumAdded = nullptr) override
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{
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return AddToCollection(CollectionName, ShareType, UE::SoftObjectPath::Private::ConvertObjectPathNames(ObjectPaths), OutNumAdded);
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}
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ObjectPath) override
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{
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return RemoveFromCollection(CollectionName, ShareType, FSoftObjectPath(ObjectPath));
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}
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, const TArray<FName>& ObjectPaths, int32* OutNumRemoved = nullptr) override
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{
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return RemoveFromCollection(CollectionName, ShareType, UE::SoftObjectPath::Private::ConvertObjectPathNames(ObjectPaths), OutNumRemoved);
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}
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virtual bool IsObjectInCollection(FName ObjectPath, FName CollectionName, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override
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{
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return IsObjectInCollection(FSoftObjectPath(ObjectPath), CollectionName, ShareType, RecursionMode);
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}
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virtual bool HandleRedirectorDeleted(const FName& ObjectPath) override
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{
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return HandleRedirectorDeleted(FSoftObjectPath(ObjectPath));
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}
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virtual void HandleObjectRenamed(const FName& OldObjectPath, const FName& NewObjectPath) override
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{
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return HandleObjectRenamed(FSoftObjectPath(OldObjectPath), FSoftObjectPath(NewObjectPath));
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}
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virtual void HandleObjectDeleted(const FName& ObjectPath) override
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{
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return HandleObjectDeleted(FSoftObjectPath(ObjectPath));
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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virtual bool HasCollections() const override;
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virtual void GetCollections(TArray<FCollectionNameType>& OutCollections) const override;
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virtual void GetCollections(FName CollectionName, TArray<FCollectionNameType>& OutCollections) const override;
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virtual void GetCollectionNames(ECollectionShareType::Type ShareType, TArray<FName>& CollectionNames) const override;
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virtual void GetRootCollections(TArray<FCollectionNameType>& OutCollections) const override;
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virtual void GetRootCollectionNames(ECollectionShareType::Type ShareType, TArray<FName>& CollectionNames) const override;
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virtual void GetChildCollections(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FCollectionNameType>& OutCollections) const override;
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virtual void GetChildCollectionNames(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionShareType::Type ChildShareType, TArray<FName>& CollectionNames) const override;
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virtual TOptional<FCollectionNameType> GetParentCollection(FName CollectionName, ECollectionShareType::Type ShareType) const override;
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virtual bool CollectionExists(FName CollectionName, ECollectionShareType::Type ShareType) const override;
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virtual bool GetAssetsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FSoftObjectPath>& AssetPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual bool GetObjectsInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FSoftObjectPath>& ObjectPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual bool GetClassesInCollection(FName CollectionName, ECollectionShareType::Type ShareType, TArray<FTopLevelAssetPath>& ClassPaths, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual void GetCollectionsContainingObject(const FSoftObjectPath& ObjectPath, ECollectionShareType::Type ShareType, TArray<FName>& OutCollectionNames, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual void GetCollectionsContainingObject(const FSoftObjectPath& ObjectPath, TArray<FCollectionNameType>& OutCollections, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual void GetCollectionsContainingObjects(const TArray<FSoftObjectPath>& ObjectPaths, TMap<FCollectionNameType, TArray<FSoftObjectPath>>& OutCollectionsAndMatchedObjects, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self) const override;
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virtual FString GetCollectionsStringForObject(const FSoftObjectPath& ObjectPath, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self, bool bFullPaths = true) const override;
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virtual void CreateUniqueCollectionName(const FName& BaseName, ECollectionShareType::Type ShareType, FName& OutCollectionName) const override;
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virtual bool IsValidCollectionName(const FString& CollectionName, ECollectionShareType::Type ShareType, FText* OutError = nullptr) const override;
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virtual bool CreateCollection(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionStorageMode::Type StorageMode, FText* OutError = nullptr) override;
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virtual bool RenameCollection(FName CurrentCollectionName, ECollectionShareType::Type CurrentShareType, FName NewCollectionName, ECollectionShareType::Type NewShareType, FText* OutError = nullptr) override;
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virtual bool ReparentCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ParentCollectionName, ECollectionShareType::Type ParentShareType, FText* OutError = nullptr) override;
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virtual bool DestroyCollection(FName CollectionName, ECollectionShareType::Type ShareType, FText* OutError = nullptr) override;
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, const FSoftObjectPath& ObjectPath, FText* OutError = nullptr) override;
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virtual bool AddToCollection(FName CollectionName, ECollectionShareType::Type ShareType, TConstArrayView<FSoftObjectPath> ObjectPaths, int32* OutNumAdded = nullptr, FText* OutError = nullptr) override;
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, const FSoftObjectPath& ObjectPath, FText* OutError = nullptr) override;
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virtual bool RemoveFromCollection(FName CollectionName, ECollectionShareType::Type ShareType, TConstArrayView<FSoftObjectPath> ObjectPaths, int32* OutNumRemoved = nullptr, FText* OutError = nullptr) override;
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virtual bool SetDynamicQueryText(FName CollectionName, ECollectionShareType::Type ShareType, const FString& InQueryText, FText* OutError = nullptr) override;
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virtual bool GetDynamicQueryText(FName CollectionName, ECollectionShareType::Type ShareType, FString& OutQueryText, FText* OutError = nullptr) const override;
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virtual bool TestDynamicQuery(FName CollectionName, ECollectionShareType::Type ShareType, const ITextFilterExpressionContext& InContext, bool& OutResult, FText* OutError = nullptr) const override;
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virtual bool EmptyCollection(FName CollectionName, ECollectionShareType::Type ShareType, FText* OutError = nullptr) override;
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virtual bool SaveCollection(FName CollectionName, ECollectionShareType::Type ShareType, FText* OutError = nullptr) override;
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virtual bool UpdateCollection(FName CollectionName, ECollectionShareType::Type ShareType, FText* OutError = nullptr) override;
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virtual bool GetCollectionStatusInfo(FName CollectionName, ECollectionShareType::Type ShareType, FCollectionStatusInfo& OutStatusInfo, FText* OutError = nullptr) const override;
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virtual bool HasCollectionColors(TArray<FLinearColor>* OutColors = nullptr) const override;
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virtual bool GetCollectionColor(FName CollectionName, ECollectionShareType::Type ShareType, TOptional<FLinearColor>& OutColor, FText* OutError = nullptr) const override;
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virtual bool SetCollectionColor(FName CollectionName, ECollectionShareType::Type ShareType, const TOptional<FLinearColor>& NewColor, FText* OutError = nullptr) override;
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virtual bool GetCollectionStorageMode(FName CollectionName, ECollectionShareType::Type ShareType, ECollectionStorageMode::Type& OutStorageMode, FText* OutError = nullptr) const override;
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virtual bool IsObjectInCollection(const FSoftObjectPath& ObjectPath, FName CollectionName, ECollectionShareType::Type ShareType, ECollectionRecursionFlags::Flags RecursionMode = ECollectionRecursionFlags::Self, FText* OutError = nullptr) const override;
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virtual bool IsValidParentCollection(FName CollectionName, ECollectionShareType::Type ShareType, FName ParentCollectionName, ECollectionShareType::Type ParentShareType, FText* OutError) const override;
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UE_DEPRECATED(5.5, "Deprecated for thread safety reasons.")
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virtual FText GetLastError() const override { return FText::GetEmpty(); }
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virtual void HandleFixupRedirectors(ICollectionRedirectorFollower& InRedirectorFollower) override;
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virtual bool HandleRedirectorDeleted(const FSoftObjectPath& ObjectPath, FText* OutError = nullptr) override;
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virtual bool HandleRedirectorsDeleted(TConstArrayView<FSoftObjectPath> ObjectPaths, FText* OutError = nullptr) override;
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virtual void HandleObjectRenamed(const FSoftObjectPath& OldObjectPath, const FSoftObjectPath& NewObjectPath) override;
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virtual void HandleObjectDeleted(const FSoftObjectPath& ObjectPath) override;
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virtual void HandleObjectsDeleted(TConstArrayView<FSoftObjectPath> ObjectPaths) override;
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virtual void SuppressObjectDeletionHandling() override;
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virtual void ResumeObjectDeletionHandling() override;
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/** Event for when collections are created */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FCollectionCreatedEvent, FCollectionCreatedEvent );
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virtual FCollectionCreatedEvent& OnCollectionCreated() override { return CollectionCreatedEvent; }
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/** Event for when collections are destroyed */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FCollectionDestroyedEvent, FCollectionDestroyedEvent );
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virtual FCollectionDestroyedEvent& OnCollectionDestroyed() override { return CollectionDestroyedEvent; }
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/** Event for when assets are added to a collection */
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virtual FOnAssetsAddedToCollection& OnAssetsAddedToCollection() override { return AssetsAddedToCollectionDelegate; }
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/** Event for when assets are removed from a collection */
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virtual FOnAssetsRemovedFromCollection& OnAssetsRemovedFromCollection() override { return AssetsRemovedFromCollectionDelegate; }
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/** Event for when collections are renamed */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FCollectionRenamedEvent, FCollectionRenamedEvent );
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virtual FCollectionRenamedEvent& OnCollectionRenamed() override { return CollectionRenamedEvent; }
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/** Event for when collections are re-parented */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FCollectionReparentedEvent, FCollectionReparentedEvent );
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virtual FCollectionReparentedEvent& OnCollectionReparented() override { return CollectionReparentedEvent; }
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/** Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging) */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FCollectionUpdatedEvent, FCollectionUpdatedEvent );
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virtual FCollectionUpdatedEvent& OnCollectionUpdated() override { return CollectionUpdatedEvent; }
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/** Event for when collections is updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging) */
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DECLARE_DERIVED_EVENT( FCollectionManager, ICollectionManager::FAddToCollectionCheckinDescriptionEvent, FAddToCollectionCheckinDescriptionEvent);
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virtual FAddToCollectionCheckinDescriptionEvent& OnAddToCollectionCheckinDescriptionEvent() override { return AddToCollectionCheckinDescriptionEvent; }
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private:
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/** Tick this collection manager so it can process any file cache events */
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bool TickFileCache(float InDeltaTime);
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/** Loads all collection files from disk. Must only be called from constructor as it does not lock for the full duration. */
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void LoadCollections();
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/** Returns true if the specified share type requires source control */
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bool ShouldUseSCC(ECollectionShareType::Type ShareType) const;
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/** Given a collection name and share type, work out the full filename for the collection to use on disk */
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FString GetCollectionFilename(const FName& InCollectionName, const ECollectionShareType::Type InCollectionShareType) const;
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/** Adds a collection to the lookup maps */
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bool AddCollection(FCollectionLock_Write& InGuard, const TSharedRef<FCollection>& CollectionRef, ECollectionShareType::Type ShareType);
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/** Removes a collection from the lookup maps */
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bool RemoveCollection(FCollectionLock_Write& InGuard, const TSharedRef<FCollection>& CollectionRef, ECollectionShareType::Type ShareType);
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/** Removes an object from any collections that contain it */
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void RemoveObjectFromCollections(FCollectionLock_Write& InGuard, const FSoftObjectPath& ObjectPath, TArray<FCollectionNameType>& OutUpdatedCollections);
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/** Replaces an object with another in any collections that contain it */
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void ReplaceObjectInCollections(
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FCollectionLock_Write& InGuard, const FSoftObjectPath& OldObjectPath, const FSoftObjectPath& NewObjectPath,
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TArray<FCollectionNameType>& OutUpdatedCollections);
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/** Internal common functionality for saving a collection
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* bForceCommitToRevisionControl - If the collection's storage mode will save it to source control, then
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* bForceCommitToRevisionControl will ensure that it is committed after save. If this is false, then the collection
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* will be left as a modified file which can be advantageous for slow source control servers.
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*/
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bool InternalSaveCollection(FCollectionLock_Write&, const TSharedRef<FCollection>& CollectionRef, FText* OutError, bool bForceCommitToRevisionControl);
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/*
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* Internal version of IsValidParentCollection to avoid taking lock recursively.
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* Cache must be updated for recursion before calling.
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*/
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bool IsValidParentCollection_Locked(FCollectionLock& InGuard, FName CollectionName, ECollectionShareType::Type ShareType, FName ParentCollectionName, ECollectionShareType::Type ParentShareType, FText* OutError) const;
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/**
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* Check if the given collection exists.
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* Using the public API function risks acquiring the lock recursively.
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*/
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bool CollectionExists_Locked(FCollectionLock& InGuard, FName CollectionName, ECollectionShareType::Type ShareType) const;
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private:
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/** Required for updating caches as well as write operations to collections */
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mutable FRWLock Lock;
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/** The folders that contain collections */
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FString CollectionFolders[ECollectionShareType::CST_All];
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/** The extension used for collection files */
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static FStringView CollectionExtension;
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/** Array of file cache instances that are watching for the collection files changing on disk */
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TSharedPtr<DirectoryWatcher::FFileCache> CollectionFileCaches[ECollectionShareType::CST_All];
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/** Delegate handle for the TickFileCache function */
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FTSTicker::FDelegateHandle TickFileCacheDelegateHandle;
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/** A map of collection names to FCollection objects */
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TMap<FCollectionNameType, TSharedRef<FCollection>> AvailableCollections;
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TArray<FSoftObjectPath> DeferredDeletedObjects;
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/** Cache of collection hierarchy, identity, etc */
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TPimplPtr<FCollectionManagerCache> CollectionCache;
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/** Event for when assets are added to a collection */
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FOnAssetsAddedToCollection AssetsAddedToCollectionDelegate;
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/** Event for when assets are removed from a collection */
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FOnAssetsRemovedFromCollection AssetsRemovedFromCollectionDelegate;
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/** Event for when collections are renamed */
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FCollectionRenamedEvent CollectionRenamedEvent;
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/** Event for when collections are re-parented */
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FCollectionReparentedEvent CollectionReparentedEvent;
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/** Event for when collections are updated, or otherwise changed and we can't tell exactly how (eg, after updating from source control and merging) */
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FCollectionUpdatedEvent CollectionUpdatedEvent;
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/** Event for when collections are created */
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FCollectionCreatedEvent CollectionCreatedEvent;
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/** Event for when collections are destroyed */
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FCollectionDestroyedEvent CollectionDestroyedEvent;
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/** When a collection checkin happens, use this event to add additional text to the changelist description */
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FAddToCollectionCheckinDescriptionEvent AddToCollectionCheckinDescriptionEvent;
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/** Ref count for deferring calls to HandleObjectsDeleted. When the ref count reaches 0 we flush all deferred notifications */
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std::atomic<int32> SuppressObjectDeletionRefCount = 0;
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/** When true, redirectors will not be automatically followed in collections during startup */
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bool bNoFixupRedirectors;
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};
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