Files
UnrealEngineUWP/Engine/Source/Developer/AutomationWindow/AutomationWindow.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

52 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationWindow : ModuleRules
{
public AutomationWindow(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"AutomationController",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"ApplicationCore",
"Slate",
"SlateCore",
"ToolWidgets",
"CoreUObject",
"Json",
"JsonUtilities",
"AutomationTest"
}
);
// Added more direct dependencies to the editor for testing functionality
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"Kismet",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
}
}
}