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#preflight 63bdd7d60b7fcef8b01058bd #lockdown marc.audy [CL 23635962 by christopher waters in ue5-main branch]
32 lines
754 B
C++
32 lines
754 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/Timespan.h"
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/**
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* A model class that holds all the configuration options for an AutomationDriver
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*/
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class FDriverConfiguration
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{
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public:
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/**
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* The timespan any action should conditionally wait for a scenario to occur before failing, such as, waiting for
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* a locator to locate a specific application element.
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*/
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FTimespan ImplicitWait;
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/**
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* The multiplier at which the automation driver should adjusts the time between individual steps by.
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* The automation driver caps the minimum wait time to one frame.
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*/
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float ExecutionSpeedMultiplier;
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FDriverConfiguration()
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: ImplicitWait(FTimespan::FromSeconds(3))
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, ExecutionSpeedMultiplier(1.0)
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{ }
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};
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