Files
UnrealEngineUWP/Engine/Source/Developer/AnimationWidgets/AnimationWidgets.Build.cs
jason walter f0a76689d2 Allow programs to build with AnimationWidgets
#rb sara.schvartzman
[FYI] jeremie.roy

[CL 30292978 by jason walter in ue5-main branch]
2023-12-13 10:20:50 -05:00

38 lines
753 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationWidgets : ModuleRules
{
public AnimationWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* Please refer to ToolWidgets.Build.cs for more information.
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
"ToolWidgets",
"AnimationCore",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"CoreUObject",
"UnrealEd",
"GraphEditor",
"PropertyEditor"
}
);
}
}
}