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UnrealEngineUWP/Engine/Shaders/Private/RTWriteMaskDecode.usf
marc audy 6d65417749 Add missing copyright boilerplate to shader files
Include .cc, .ush, .usf files in CheckCopyrightNotices in CIS and SubmitTool

[CL 29964273 by marc audy in ue5-main branch]
2023-11-28 13:25:05 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Common.ush"
#ifdef OVERRIDE_RTWRITEMASKPROCESSING_USH
#include "/Platform/Private/RTWriteMaskProcessing.usf"
#else
[numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)]
void RTWriteMaskCombineMain(
uint3 GroupId : SV_GroupID,
uint3 DispatchThreadId : SV_DispatchThreadID,
uint3 GroupThreadId : SV_GroupThreadID,
uint GroupIndex : SV_GroupIndex )
{
}
[numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)]
void RTWriteMaskDecodeSingleMain(
uint3 GroupId : SV_GroupID,
uint3 DispatchThreadId : SV_DispatchThreadID,
uint3 GroupThreadId : SV_GroupThreadID,
uint GroupIndex : SV_GroupIndex )
{
}
#endif