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Added some additional code as a workaround to the fact that Serialize is not called on CDO. #rb mikko.mononen [CL 32188938 by yoan stamant in ue5-main branch]
13 lines
810 B
INI
13 lines
810 B
INI
[/Script/SmartObjectsModule.SmartObjectSubsystem]
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SpacePartitionClassName=/Script/SmartObjectsModule.SmartObjectHashGrid
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[CoreRedirects]
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+FunctionRedirects=(OldName="K2_SetSmartObjectEnabled",NewName="AddOrRemoveSmartObject")
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+EnumRedirects=(OldName="ESmartObjectChangeReason",ValueChanges=(("OnEnabled","OnSlotEnabled")))
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+EnumRedirects=(OldName="ESmartObjectChangeReason",ValueChanges=(("OnDisabled","OnSlotDisabled")))
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+StructRedirects=(OldName="SmartObjectSlotEntryAnnotation",NewName="/script/SmartObjectsModule.SmartObjectSlotEntranceAnnotation")
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+StructRedirects=(OldName="SmartObjectSlotDefinitionDataProxy",NewName="/script/SmartObjectsModule.SmartObjectDefinitionDataProxy")
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+StructRedirects=(OldName="SmartObjectSlotDefinitionData",NewName="/script/SmartObjectsModule.SmartObjectDefinitionData")
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