Files
UnrealEngineUWP/Engine/Plugins/Runtime/ScriptableToolsFramework/ScriptableToolsFramework.uplugin
nathan mitchell a4b9205086 ScriptableTools: Added support for a UMG defined overlay configured via a ScriptableTool blueprint, allowing for customized in viewport UX
#rb Jimmy.Andrews
#jira UE-204739

[CL 34068904 by nathan mitchell in ue5-main branch]
2024-06-03 12:40:51 -04:00

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816 B
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "Scriptable Tools Framework",
"Description": "Blueprint-Scriptable extension to the Interactive Tools Framework",
"Category": "Editor",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "http://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": false,
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "ScriptableToolsFramework",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
},
{
"Name": "EditorScriptableToolsFramework",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "MeshModelingToolset",
"Enabled": true
},
{
"Name": "MeshModelingToolsetExp",
"Enabled": true
}
]
}