Files
brandon schaefer e64748d3de Disable the top modules that are not currently set to enable AutoRTFM
#rb neil.henning

[CL 34015003 by brandon schaefer in ue5-main branch]
2024-05-30 17:59:48 -04:00

39 lines
684 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundStandardNodes : ModuleRules
{
public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"Core",
"MetasoundFrontend",
"Serialization",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"MetasoundGraphCore"
}
);
NumIncludedBytesPerUnityCPPOverride = 120 * 1024;
bDisableAutoRTFMInstrumentation = true;
}
}
}