You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#tests EngineTest Audio Bus functional tests all pass #rb Aaron.McLeran, Rob.Gay, phil.popp [CL 34003097 by nicholas howe in ue5-main branch]
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MetasoundDataReference.h"
|
|
#include "MetasoundDataTypeRegistrationMacro.h"
|
|
#include "IAudioProxyInitializer.h"
|
|
#include "Sound/AudioBus.h"
|
|
|
|
namespace Metasound
|
|
{
|
|
// Forward declare ReadRef
|
|
class FAudioBus;
|
|
|
|
// Metasound data type that holds onto a weak ptr. Mostly used as a placeholder until we have a proper proxy type.
|
|
class METASOUNDENGINE_API FAudioBusAsset
|
|
{
|
|
FAudioBusProxyPtr AudioBusProxy;
|
|
|
|
public:
|
|
|
|
FAudioBusAsset() = default;
|
|
FAudioBusAsset(const FAudioBusAsset&) = default;
|
|
FAudioBusAsset& operator=(const FAudioBusAsset& Other) = default;
|
|
|
|
FAudioBusAsset(const TSharedPtr<Audio::IProxyData>& InInitData);
|
|
|
|
const FAudioBusProxyPtr& GetAudioBusProxy() const
|
|
{
|
|
return AudioBusProxy;
|
|
}
|
|
|
|
friend FORCEINLINE uint32 GetTypeHash(const Metasound::FAudioBusAsset& InAudioBusAsset)
|
|
{
|
|
const FAudioBusProxyPtr& Proxy = InAudioBusAsset.GetAudioBusProxy();
|
|
if (Proxy.IsValid())
|
|
{
|
|
return GetTypeHash(*Proxy);
|
|
}
|
|
return INDEX_NONE;
|
|
}
|
|
};
|
|
|
|
DECLARE_METASOUND_DATA_REFERENCE_TYPES(FAudioBusAsset, METASOUNDENGINE_API, FAudioBusAssetTypeInfo, FAudioBusAssetReadRef, FAudioBusAssetWriteRef)
|
|
|
|
METASOUNDENGINE_API int32 AudioBusReaderNodeInitialNumBlocks(int32 BlockSizeFrames, int32 AudioMixerOutputFrames);
|
|
METASOUNDENGINE_API int32 AudioBusWriterNodeInitialNumBlocks(int32 BlockSizeFrames, int32 AudioMixerOutputFrames);
|
|
}
|
|
|