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183 lines
5.8 KiB
C++
183 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundOperatorCacheSubsystem.h"
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#include "AudioMixerDevice.h"
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#include "MetasoundGenerator.h"
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#include "MetasoundGeneratorModule.h"
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#include "MetasoundOperatorCache.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/Optional.h"
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namespace Metasound::OperatorCachePrivate
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{
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static bool bOperatorPrecacheEnabled = true;
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static FAutoConsoleVariableRef CVarOperatorPrecacheEnabled(
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TEXT("au.MetaSound.OperatorCache.EnablePrecache"),
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bOperatorPrecacheEnabled,
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TEXT("If precaching metasound operators via the UMetaSoundCacheSubsystem is enabled.")
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);
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TOptional<FMetasoundGeneratorInitParams> CreateInitParams(UMetaSoundSource& InMetaSound, const FSoundGeneratorInitParams& InParams)
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{
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using namespace Metasound::Frontend;
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using namespace Metasound::Engine;
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using namespace Metasound::SourcePrivate;
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// Dynamic MetaSounds cannot be precached
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if (InMetaSound.IsDynamic())
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{
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return { };
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}
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FOperatorSettings InSettings = InMetaSound.GetOperatorSettings(static_cast<FSampleRate>(InParams.SampleRate));
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FMetasoundEnvironment Environment = InMetaSound.CreateEnvironment(InParams);
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FOperatorBuilderSettings BuilderSettings = FOperatorBuilderSettings::GetDefaultSettings();
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// Graph analyzer currently only enabled for preview sounds (but can theoretically be supported for all sounds)
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BuilderSettings.bPopulateInternalDataReferences = InParams.bIsPreviewSound;
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return FMetasoundGeneratorInitParams
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{
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InSettings,
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MoveTemp(BuilderSettings),
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{}, // Graph, retrieved from the FrontEnd Registry in FOperatorPool::BuildAndAddOperator()
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Environment,
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InMetaSound.GetName(),
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InMetaSound.GetOutputAudioChannelOrder(),
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{}, // DefaultParameters
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true, // bBuildSynchronous
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{} // DataChannel
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};
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}
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} // namespace Metasound::OperatorCachePrivate
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bool UMetaSoundCacheSubsystem::ShouldCreateSubsystem(UObject* Outer) const
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{
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return !IsRunningDedicatedServer();
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}
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void UMetaSoundCacheSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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using namespace Audio;
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using namespace Metasound;
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const FMixerDevice* MixerDevice = GetMixerDevice();
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if (ensure(MixerDevice))
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{
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BuildParams.AudioDeviceID = GetAudioDeviceHandle().GetDeviceID();
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BuildParams.SampleRate = MixerDevice->GetSampleRate();
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BuildParams.AudioMixerNumOutputFrames = MixerDevice->GetNumOutputFrames();
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BuildParams.NumChannels = MixerDevice->GetNumDeviceChannels();
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BuildParams.NumFramesPerCallback = 0;
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BuildParams.InstanceID = 0;
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}
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}
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void UMetaSoundCacheSubsystem::Update()
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{
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#if METASOUND_OPERATORCACHEPROFILER_ENABLED
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using namespace Metasound;
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if (TSharedPtr<FOperatorPool> OperatorPool = FModuleManager::GetModuleChecked<IMetasoundGeneratorModule>("MetasoundGenerator").GetOperatorPool())
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{
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OperatorPool->UpdateHitRateTracker();
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}
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#endif // #if METASOUND_OPERATORCACHEPROFILER_ENABLED
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}
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void UMetaSoundCacheSubsystem::PrecacheMetaSoundInternal(UMetaSoundSource* InMetaSound, int32 InNumInstances, bool bTouchExisting)
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{
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using namespace Audio;
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using namespace Metasound;
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if (!OperatorCachePrivate::bOperatorPrecacheEnabled)
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{
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UE_LOG(LogMetaSound, Log, TEXT("Ignoring PrecacheMetaSound request since au.MetaSound.OperatorCache.EnablePrecache is false."));
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return;
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}
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IMetasoundGeneratorModule* Module = FModuleManager::GetModulePtr<IMetasoundGeneratorModule>("MetasoundGenerator");
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if (!ensure(Module))
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{
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return;
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}
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TSharedPtr<FOperatorPool> OperatorPool = Module->GetOperatorPool();
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if (!ensure(OperatorPool))
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{
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return;
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}
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if (!InMetaSound)
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{
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UE_LOG(LogMetaSound, Error, TEXT("PrecacheMetaSound called without being provided a MetaSound, ignoring request"));
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return;
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}
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if (InNumInstances < 1)
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{
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UE_LOG(LogMetaSound, Error, TEXT("PrecacheMetaSound called with invalid NumInstances %i, ignoring request"), InNumInstances);
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return;
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}
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InMetaSound->InitResources();
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BuildParams.GraphName = InMetaSound->GetOwningAssetName();
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TOptional<FMetasoundGeneratorInitParams> InitParams = OperatorCachePrivate::CreateInitParams(*InMetaSound, BuildParams);
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if (!InitParams.IsSet())
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{
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return;
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}
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// Graph inflation may interact with cache. Need to find the same graph registry key
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// that is found when a MetaSound generator is created.
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const UMetaSoundSource& NoninflatableSource = InMetaSound->FindFirstNoninflatableSource(InitParams->Environment, [](const UMetaSoundSource&){});
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TUniquePtr<FOperatorBuildData> Data = MakeUnique<FOperatorBuildData>(
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MoveTemp(InitParams.GetValue())
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, NoninflatableSource.GetGraphRegistryKey()
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, InMetaSound->AssetClassID
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, InNumInstances
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, bTouchExisting
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);
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OperatorPool->BuildAndAddOperator(MoveTemp(Data));
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}
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void UMetaSoundCacheSubsystem::PrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances)
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{
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constexpr bool bTouchExisting = false;
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PrecacheMetaSoundInternal(InMetaSound, InNumInstances, bTouchExisting);
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}
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void UMetaSoundCacheSubsystem::TouchOrPrecacheMetaSound(UMetaSoundSource* InMetaSound, int32 InNumInstances)
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{
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constexpr bool bTouchExisting = true;
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PrecacheMetaSoundInternal(InMetaSound, InNumInstances, bTouchExisting);
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}
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void UMetaSoundCacheSubsystem::RemoveCachedOperatorsForMetaSound(UMetaSoundSource* InMetaSound)
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{
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using namespace Metasound;
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// Note: we're not checking the bOperatorPrecacheEnabled cvar here in case it was disable after some sounds had already been cached.
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// If nothing is cached this will do very little.
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if (!InMetaSound)
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{
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UE_LOG(LogMetaSound, Warning, TEXT("Remove Cached Operators called without being provided a MetaSound, ignoring request"));
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return;
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}
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IMetasoundGeneratorModule* Module = FModuleManager::GetModulePtr<IMetasoundGeneratorModule>("MetasoundGenerator");
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if (!ensure(Module))
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{
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return;
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}
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if (TSharedPtr<FOperatorPool> OperatorPool = Module->GetOperatorPool())
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{
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OperatorPool->RemoveOperatorsWithAssetClassID(InMetaSound->AssetClassID);
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}
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}
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