Files
jake burga bef1a140e8 delete BackCompat decoders
Eventually move SoundWaveProxyReader out of AudioCodecEngine plugin, and delete AudioCodecEngine plugin entirely.

[REVIEW] [at]jimmy.smith
#rb jimmy.smith
#tests PIE

[CL 30157061 by jake burga in ue5-main branch]
2023-12-06 11:17:11 -05:00

20 lines
425 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAudioBus.h"
#include "AudioDevice.h"
namespace Metasound
{
FAudioBusAsset::FAudioBusAsset(const TSharedPtr<Audio::IProxyData>& InInitData)
{
if (InInitData.IsValid())
{
if (InInitData->CheckTypeCast<FAudioBusProxy>())
{
AudioBusProxy = MakeShared<FAudioBusProxy, ESPMode::ThreadSafe>(InInitData->GetAs<FAudioBusProxy>());
}
}
}
}