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Eventually move SoundWaveProxyReader out of AudioCodecEngine plugin, and delete AudioCodecEngine plugin entirely. [REVIEW] [at]jimmy.smith #rb jimmy.smith #tests PIE [CL 30157061 by jake burga in ue5-main branch]
20 lines
425 B
C++
20 lines
425 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundAudioBus.h"
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#include "AudioDevice.h"
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namespace Metasound
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{
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FAudioBusAsset::FAudioBusAsset(const TSharedPtr<Audio::IProxyData>& InInitData)
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{
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if (InInitData.IsValid())
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{
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if (InInitData->CheckTypeCast<FAudioBusProxy>())
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{
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AudioBusProxy = MakeShared<FAudioBusProxy, ESPMode::ThreadSafe>(InInitData->GetAs<FAudioBusProxy>());
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}
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}
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}
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}
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