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1275 lines
44 KiB
C++
1275 lines
44 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundAssetSubsystem.h"
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#include "Algo/Sort.h"
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#include "Algo/Transform.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Async/Async.h"
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#include "Engine/AssetManager.h"
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#include "HAL/CriticalSection.h"
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#include "Metasound.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundBuilderSubsystem.h"
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#include "MetasoundDocumentBuilderRegistry.h"
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#include "MetasoundEngineAsset.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendDocumentBuilder.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundFrontendTransform.h"
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#include "MetasoundSettings.h"
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#include "MetasoundSource.h"
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#include "MetasoundTrace.h"
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#include "MetasoundUObjectRegistry.h"
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#include "Misc/CoreDelegates.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/NoExportTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MetasoundAssetSubsystem)
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namespace Metasound::Engine
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{
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namespace AssetSubsystemPrivate
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{
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bool GetAssetClassInfo(const FAssetData& InAssetData, Frontend::FNodeClassInfo& OutInfo)
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{
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using namespace Metasound;
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using namespace Metasound::Frontend;
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bool bSuccess = true;
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OutInfo.Type = EMetasoundFrontendClassType::External;
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OutInfo.AssetPath = FTopLevelAssetPath(InAssetData.PackageName, InAssetData.AssetName);
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FString AssetClassID;
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bSuccess &= InAssetData.GetTagValue(AssetTags::AssetClassID, AssetClassID);
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OutInfo.AssetClassID = FGuid(AssetClassID);
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OutInfo.ClassName = FMetasoundFrontendClassName(FName(), *AssetClassID, FName());
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#if WITH_EDITORONLY_DATA
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InAssetData.GetTagValue(AssetTags::IsPreset, OutInfo.bIsPreset);
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#endif // WITH_EDITORONLY_DATA
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int32 RegistryVersionMajor = 0;
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bSuccess &= InAssetData.GetTagValue(AssetTags::RegistryVersionMajor, RegistryVersionMajor);
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OutInfo.Version.Major = RegistryVersionMajor;
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int32 RegistryVersionMinor = 0;
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bSuccess &= InAssetData.GetTagValue(AssetTags::RegistryVersionMinor, RegistryVersionMinor);
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OutInfo.Version.Minor = RegistryVersionMinor;
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#if WITH_EDITORONLY_DATA
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auto ParseTypesString = [&](const FName AssetTag, TSet<FName>& OutTypes)
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{
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FString TypesString;
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if (InAssetData.GetTagValue(AssetTag, TypesString))
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{
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TArray<FString> DataTypeStrings;
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TypesString.ParseIntoArray(DataTypeStrings, *AssetTags::ArrayDelim);
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Algo::Transform(DataTypeStrings, OutTypes, [](const FString& DataType) { return *DataType; });
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return true;
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}
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return false;
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};
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// These values are optional and not necessary to return successfully as MetaSounds
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// don't require inputs or outputs for asset tags to be valid (ex. a new MetaSound,
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// non-source asset has no inputs or outputs)
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OutInfo.InputTypes.Reset();
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ParseTypesString(AssetTags::RegistryInputTypes, OutInfo.InputTypes);
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OutInfo.OutputTypes.Reset();
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ParseTypesString(AssetTags::RegistryOutputTypes, OutInfo.OutputTypes);
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#endif // WITH_EDITORONLY_DATA
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return bSuccess;
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}
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bool RemovePath(FCriticalSection* MapCritSec, TMap<Frontend::FAssetKey, TArray<FTopLevelAssetPath>>& Map, const Frontend::FAssetKey& AssetKey, const FTopLevelAssetPath& AssetPath)
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{
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check(MapCritSec);
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FScopeLock Lock(MapCritSec);
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if (TArray<FTopLevelAssetPath>* MapAssetPaths = Map.Find(AssetKey))
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{
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auto ComparePaths = [&AssetPath](const FTopLevelAssetPath& Path)
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{
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// Compare full paths if valid
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if (Path.IsValid() && AssetPath.IsValid())
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{
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return Path == AssetPath;
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}
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// Package names are stripped on destruction, so only asset name is reliable
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return Path.GetAssetName() == AssetPath.GetAssetName();
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};
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if (MapAssetPaths->RemoveAllSwap(ComparePaths, EAllowShrinking::No) > 0)
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{
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if (MapAssetPaths->IsEmpty())
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{
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Map.Remove(AssetKey);
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}
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return true;
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}
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}
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return false;
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}
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void AddPath(FCriticalSection* MapCritSec, TMap<Frontend::FAssetKey, TArray<FTopLevelAssetPath>>& Map, const Frontend::FAssetKey& AssetKey, const FTopLevelAssetPath& AssetPath)
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{
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check(MapCritSec);
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FScopeLock Lock(MapCritSec);
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TArray<FTopLevelAssetPath>& Paths = Map.FindOrAdd(AssetKey);
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Paths.AddUnique(AssetPath);
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#if !NO_LOGGING
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if (Paths.Num() > 1)
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{
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TArray<FString> PathStrings;
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Algo::Transform(Paths, PathStrings, [](const FTopLevelAssetPath& Path) { return Path.ToString(); });
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UE_LOG(LogMetaSound, Warning,
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TEXT("MetaSoundAssetManager has registered multiple assets with key '%s':\n%s\n"),
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*AssetKey.ToString(),
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*FString::Join(PathStrings, TEXT("\n")));
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}
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#endif // !NO_LOGGING
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}
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}
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class FMetaSoundAssetManager :
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public Frontend::IMetaSoundAssetManager,
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public FGCObject
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{
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public:
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using FAssetInfo = Frontend::IMetaSoundAssetManager::FAssetInfo;
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using FAssetKey = Frontend::FAssetKey;
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FMetaSoundAssetManager() = default;
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virtual ~FMetaSoundAssetManager();
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static FMetaSoundAssetManager& GetChecked()
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{
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using namespace Frontend;
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return static_cast<FMetaSoundAssetManager&>(IMetaSoundAssetManager::GetChecked());
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}
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void RebuildDenyListCache(const UAssetManager& InAssetManager);
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void RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories);
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#if WITH_EDITOR
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bool ReplaceReferencesInDirectory(const TArray<FMetaSoundAssetDirectory>& InDirectories, const Metasound::Frontend::FNodeRegistryKey& OldClassKey, const Metasound::Frontend::FNodeRegistryKey& NewClassKey) const;
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#endif // WITH_EDITOR
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void RequestAsyncLoadReferencedAssets(FMetasoundAssetBase& InAssetBase);
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void OnAssetScanComplete();
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void SearchAndIterateDirectoryAssets(const TArray<FDirectoryPath>& InDirectories, TFunctionRef<void(const FAssetData&)> InFunction) const;
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FMetasoundAssetBase* TryLoadAsset(const FSoftObjectPath& InObjectPath) const;
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void UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& Directories);
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/* IMetaSoundAssetManager Implementation */
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#if WITH_EDITORONLY_DATA
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virtual bool AddAssetReferences(FMetasoundAssetBase& InAssetBase) override;
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#endif // WITH_EDITORONLY_DATA
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virtual FAssetKey AddOrUpdateAsset(const FAssetData& InAssetData) override;
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virtual FAssetKey AddOrUpdateAsset(const UObject& InObject) override;
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virtual bool CanAutoUpdate(const FMetasoundFrontendClassName& InClassName) const override;
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virtual bool ContainsKey(const FAssetKey& InKey) const override;
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virtual FMetasoundAssetBase* FindAsset(const FAssetKey& InKey) const override;
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virtual TScriptInterface<IMetaSoundDocumentInterface> FindAssetAsDocumentInterface(const Frontend::FAssetKey& InKey) const override;
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virtual FTopLevelAssetPath FindAssetPath(const FAssetKey& InKey) const override;
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virtual TArray<FTopLevelAssetPath> FindAssetPaths(const FAssetKey& InKey) const override;
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virtual FMetasoundAssetBase* GetAsAsset(UObject& InObject) const override;
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virtual const FMetasoundAssetBase* GetAsAsset(const UObject& InObject) const override;
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#if WITH_EDITOR
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virtual TSet<FAssetInfo> GetReferencedAssetClasses(const FMetasoundAssetBase& InAssetBase) const override;
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virtual bool ReassignClassName(TScriptInterface<IMetaSoundDocumentInterface> DocInterface) override;
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#endif // WITH_EDITOR
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virtual void IterateAssets(TFunctionRef<void(const FAssetKey, const TArray<FTopLevelAssetPath>&)> Iter) const override;
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virtual void ReloadMetaSoundAssets() const override;
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virtual void RemoveAsset(const UObject& InObject) override;
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virtual void RemoveAsset(const FAssetData& InAssetData) override;
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virtual void RenameAsset(const FAssetData& InAssetData, const FString& InOldObjectPath) override;
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virtual void SetLogActiveAssetsOnShutdown(bool bInLogActiveAssetsOnShutdown) override;
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virtual FMetasoundAssetBase* TryLoadAssetFromKey(const FAssetKey& InKey) const override;
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virtual bool TryGetAssetIDFromClassName(const FMetasoundFrontendClassName& InClassName, FGuid& OutGuid) const override;
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virtual bool TryLoadReferencedAssets(const FMetasoundAssetBase& InAssetBase, TArray<FMetasoundAssetBase*>& OutReferencedAssets) const override;
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virtual void WaitUntilAsyncLoadReferencedAssetsComplete(FMetasoundAssetBase& InAssetBase) override;
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/* FGCObject */
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
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virtual FString GetReferencerName() const override { return TEXT("FMetaSoundAssetManager"); }
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private:
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TArray<FMetaSoundAsyncAssetDependencies> LoadingDependencies;
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FMetaSoundAsyncAssetDependencies* FindLoadingDependencies(const UObject* InParentAsset);
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FMetaSoundAsyncAssetDependencies* FindLoadingDependencies(int32 InLoadID);
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void RemoveLoadingDependencies(int32 InLoadID);
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void OnAssetsLoaded(int32 InLoadID);
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FStreamableManager StreamableManager;
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int32 AsyncLoadIDCounter = 0;
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int32 AutoUpdateDenyListChangeID = INDEX_NONE;
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TSet<FName> AutoUpdateDenyListCache;
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std::atomic<bool> bIsInitialAssetScanComplete = false;
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TMap<FAssetKey, TArray<FTopLevelAssetPath>> PathMap;
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// Critical section primarily for allowing safe access of path map during async loading of MetaSound assets.
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mutable FCriticalSection PathMapCriticalSection;
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bool bLogActiveAssetsOnShutdown = true;
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};
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FMetaSoundAssetManager::~FMetaSoundAssetManager()
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{
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#if !NO_LOGGING
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if (bLogActiveAssetsOnShutdown)
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{
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TMap<FAssetKey, TArray<FTopLevelAssetPath>> PathsOnShutdown;
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{
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FScopeLock Lock(&PathMapCriticalSection);
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PathsOnShutdown = MoveTemp(PathMap);
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PathMap.Reset();
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}
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if (!PathsOnShutdown.IsEmpty())
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{
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UE_LOG(LogMetaSound, Display, TEXT("AssetManager is shutting down with the following %i assets active:"), PathsOnShutdown.Num());
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for (const TPair<FAssetKey, TArray<FTopLevelAssetPath>>& Pair : PathsOnShutdown)
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{
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for (const FTopLevelAssetPath& Path : Pair.Value)
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{
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UE_LOG(LogMetaSound, Display, TEXT("- %s"), *Path.ToString());
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}
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}
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}
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}
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#endif // !NO_LOGGING
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}
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void FMetaSoundAssetManager::AddReferencedObjects(FReferenceCollector& Collector)
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{
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for (FMetaSoundAsyncAssetDependencies& Dependencies : LoadingDependencies)
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{
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Collector.AddReferencedObject(Dependencies.MetaSound);
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}
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}
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#if WITH_EDITORONLY_DATA
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bool FMetaSoundAssetManager::AddAssetReferences(FMetasoundAssetBase& InAssetBase)
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{
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using namespace Frontend;
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{
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const FMetasoundFrontendDocument& Document = InAssetBase.GetConstDocumentChecked();
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const FAssetKey AssetKey(Document.RootGraph.Metadata);
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if (!ContainsKey(AssetKey))
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{
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AddOrUpdateAsset(*InAssetBase.GetOwningAsset());
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UE_LOG(LogMetaSound, Verbose, TEXT("Adding asset '%s' to MetaSoundAsset registry."), *InAssetBase.GetOwningAssetName());
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}
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}
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bool bAddFromReferencedAssets = false;
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const TSet<FString>& ReferencedAssetClassKeys = InAssetBase.GetReferencedAssetClassKeys();
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for (const FString& KeyString : ReferencedAssetClassKeys)
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{
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FNodeRegistryKey RegistryKey;
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const bool bIsKey = FNodeRegistryKey::Parse(KeyString, RegistryKey);
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if (!bIsKey || !ContainsKey(RegistryKey))
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{
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UE_LOG(LogMetaSound, Verbose, TEXT("Missing referenced class '%s' asset entry."), *KeyString);
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bAddFromReferencedAssets = true;
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}
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}
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// All keys are loaded
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if (!bAddFromReferencedAssets)
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{
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return false;
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}
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UE_LOG(LogMetaSound, Verbose, TEXT("Attempting preemptive reference load..."));
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TArray<FMetasoundAssetBase*> ReferencedAssets = InAssetBase.GetReferencedAssets();
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for (FMetasoundAssetBase* Asset : ReferencedAssets)
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{
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if (Asset)
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{
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const FMetasoundFrontendDocument& RefDocument = Asset->GetConstDocumentChecked();
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const FAssetKey ClassKey = FAssetKey(RefDocument.RootGraph);
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if (!ContainsKey(ClassKey))
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{
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UE_LOG(LogMetaSound, Verbose,
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TEXT("Preemptive load of class '%s' due to early "
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"registration request (asset scan likely not complete)."),
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*ClassKey.ToString());
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UObject* MetaSoundObject = Asset->GetOwningAsset();
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if (ensureAlways(MetaSoundObject))
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{
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AddOrUpdateAsset(*MetaSoundObject);
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}
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}
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}
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else
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{
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UE_LOG(LogMetaSound, Warning, TEXT("Null referenced dependent asset in %s. Resaving asset in editor may fix the issue"), *InAssetBase.GetOwningAssetName());
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}
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}
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return true;
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}
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#endif // WITH_EDITORONLY_DATA
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Frontend::FAssetKey FMetaSoundAssetManager::AddOrUpdateAsset(const UObject& InObject)
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{
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using namespace AssetSubsystemPrivate;
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using namespace Frontend;
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METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetaSoundAssetManager::AddOrUpdateAsset_UObject);
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const FMetasoundAssetBase* MetaSoundAsset = Metasound::IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(&InObject);
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check(MetaSoundAsset);
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const FMetasoundFrontendDocument& Document = MetaSoundAsset->GetConstDocumentChecked();
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const FAssetKey AssetKey = FAssetKey(Document.RootGraph);
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if (AssetKey.IsValid())
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{
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AssetSubsystemPrivate::AddPath(&PathMapCriticalSection, PathMap, AssetKey, FTopLevelAssetPath(&InObject));
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}
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return AssetKey;
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}
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Frontend::FAssetKey FMetaSoundAssetManager::AddOrUpdateAsset(const FAssetData& InAssetData)
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{
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using namespace Frontend;
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METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundAssetSubsystem::AddOrUpdateAsset_AssetData);
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// Invalid ClassID means the node could not be registered.
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// Let caller report or ensure as necessary.
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FAssetKey AssetKey = FAssetKey::GetInvalid();
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// Don't add temporary assets used for diffing
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if (InAssetData.HasAnyPackageFlags(PKG_ForDiffing))
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{
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return AssetKey;
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}
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FNodeClassInfo ClassInfo;
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bool bClassInfoFound = AssetSubsystemPrivate::GetAssetClassInfo(InAssetData, ClassInfo);
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if (!bClassInfoFound)
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{
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UObject* Object = nullptr;
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FSoftObjectPath Path = InAssetData.ToSoftObjectPath();
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if (!FPackageName::GetPackageMountPoint(InAssetData.GetObjectPathString()).IsNone())
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{
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if (InAssetData.IsAssetLoaded())
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{
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Object = Path.ResolveObject();
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UE_LOG(LogMetaSound, Verbose, TEXT("Adding loaded asset '%s' to MetaSoundAsset registry."), *Object->GetName());
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}
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else
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{
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Object = Path.TryLoad();
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UE_LOG(LogMetaSound, Verbose, TEXT("Loaded asset '%s' and adding to MetaSoundAsset registry."), *Object->GetName());
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}
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}
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if (Object)
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{
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return AddOrUpdateAsset(*Object);
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}
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}
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if (ClassInfo.AssetClassID.IsValid())
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{
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AssetKey = FAssetKey(ClassInfo.ClassName, ClassInfo.Version);
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if (AssetKey.IsValid())
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{
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AssetSubsystemPrivate::AddPath(&PathMapCriticalSection, PathMap, AssetKey, ClassInfo.AssetPath);
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}
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}
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return AssetKey;
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}
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bool FMetaSoundAssetManager::CanAutoUpdate(const FMetasoundFrontendClassName& InClassName) const
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{
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const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>();
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if (!Settings->bAutoUpdateEnabled)
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{
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return false;
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}
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return !AutoUpdateDenyListCache.Contains(InClassName.GetFullName());
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}
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bool FMetaSoundAssetManager::ContainsKey(const Metasound::Frontend::FAssetKey& InKey) const
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{
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FScopeLock Lock(&PathMapCriticalSection);
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return PathMap.Contains(InKey);
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}
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FMetaSoundAsyncAssetDependencies* FMetaSoundAssetManager::FindLoadingDependencies(const UObject* InParentAsset)
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{
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auto IsEqualMetaSoundUObject = [InParentAsset](const FMetaSoundAsyncAssetDependencies& InDependencies) -> bool
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{
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return (InDependencies.MetaSound == InParentAsset);
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};
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return LoadingDependencies.FindByPredicate(IsEqualMetaSoundUObject);
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}
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FMetaSoundAsyncAssetDependencies* FMetaSoundAssetManager::FindLoadingDependencies(int32 InLoadID)
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{
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auto IsEqualID = [InLoadID](const FMetaSoundAsyncAssetDependencies& InDependencies) -> bool
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{
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return (InDependencies.LoadID == InLoadID);
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};
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return LoadingDependencies.FindByPredicate(IsEqualID);
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}
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FMetasoundAssetBase* FMetaSoundAssetManager::FindAsset(const Metasound::Frontend::FAssetKey& InKey) const
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{
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FTopLevelAssetPath AssetPath = FindAssetPath(InKey);
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if (AssetPath.IsValid())
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{
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if (UObject* Object = FSoftObjectPath(AssetPath, { }).ResolveObject())
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{
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return GetAsAsset(*Object);
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}
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}
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return nullptr;
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}
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TScriptInterface<IMetaSoundDocumentInterface> FMetaSoundAssetManager::FindAssetAsDocumentInterface(const Metasound::Frontend::FAssetKey& InKey) const
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{
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const FTopLevelAssetPath AssetPath = FindAssetPath(InKey);
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if (AssetPath.IsValid())
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{
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if (UObject* Object = FSoftObjectPath(AssetPath, { }).ResolveObject())
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{
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return TScriptInterface<IMetaSoundDocumentInterface>(Object);
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}
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}
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return nullptr;
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}
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FTopLevelAssetPath FMetaSoundAssetManager::FindAssetPath(const Metasound::Frontend::FAssetKey& InKey) const
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{
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FScopeLock Lock(&PathMapCriticalSection);
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if (const TArray<FTopLevelAssetPath>* Paths = PathMap.Find(InKey))
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{
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if (!Paths->IsEmpty())
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{
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return Paths->Last();
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}
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}
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return nullptr;
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}
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|
|
TArray<FTopLevelAssetPath> FMetaSoundAssetManager::FindAssetPaths(const Metasound::Frontend::FAssetKey& InKey) const
|
|
{
|
|
FScopeLock Lock(&PathMapCriticalSection);
|
|
if (const TArray<FTopLevelAssetPath>* Paths = PathMap.Find(InKey))
|
|
{
|
|
return *Paths;
|
|
}
|
|
|
|
return { };
|
|
}
|
|
|
|
FMetasoundAssetBase* FMetaSoundAssetManager::GetAsAsset(UObject& InObject) const
|
|
{
|
|
return IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(&InObject);
|
|
}
|
|
|
|
const FMetasoundAssetBase* FMetaSoundAssetManager::GetAsAsset(const UObject& InObject) const
|
|
{
|
|
return IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(&InObject);
|
|
}
|
|
|
|
void FMetaSoundAssetManager::OnAssetsLoaded(int32 InLoadID)
|
|
{
|
|
FMetaSoundAsyncAssetDependencies* LoadedDependencies = FindLoadingDependencies(InLoadID);
|
|
if (ensureMsgf(LoadedDependencies, TEXT("Call to async asset load complete with invalid IDs %d"), InLoadID))
|
|
{
|
|
if (LoadedDependencies->StreamableHandle.IsValid())
|
|
{
|
|
if (LoadedDependencies->MetaSound)
|
|
{
|
|
Metasound::IMetasoundUObjectRegistry& UObjectRegistry = Metasound::IMetasoundUObjectRegistry::Get();
|
|
FMetasoundAssetBase* ParentAssetBase = UObjectRegistry.GetObjectAsAssetBase(LoadedDependencies->MetaSound);
|
|
if (ensureMsgf(ParentAssetBase, TEXT("UClass of Parent MetaSound asset %s is not registered in metasound UObject Registery"), *LoadedDependencies->MetaSound->GetPathName()))
|
|
{
|
|
// Get all async loaded assets
|
|
TArray<UObject*> LoadedAssets;
|
|
LoadedDependencies->StreamableHandle->GetLoadedAssets(LoadedAssets);
|
|
|
|
// Cast UObjects to FMetaSoundAssetBase
|
|
TArray<FMetasoundAssetBase*> LoadedAssetBases;
|
|
for (UObject* AssetDependency : LoadedAssets)
|
|
{
|
|
if (AssetDependency)
|
|
{
|
|
FMetasoundAssetBase* AssetDependencyBase = UObjectRegistry.GetObjectAsAssetBase(AssetDependency);
|
|
if (ensure(AssetDependencyBase))
|
|
{
|
|
LoadedAssetBases.Add(AssetDependencyBase);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update parent asset with loaded assets.
|
|
ParentAssetBase->OnAsyncReferencedAssetsLoaded(LoadedAssetBases);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove from active array of loading dependencies.
|
|
RemoveLoadingDependencies(InLoadID);
|
|
}
|
|
}
|
|
|
|
void FMetaSoundAssetManager::OnAssetScanComplete()
|
|
{
|
|
bIsInitialAssetScanComplete = true;
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
TSet<UMetaSoundAssetSubsystem::FAssetInfo> FMetaSoundAssetManager::GetReferencedAssetClasses(const FMetasoundAssetBase& InAssetBase) const
|
|
{
|
|
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetaSoundAssetManager::GetReferencedAssetClasses);
|
|
using namespace Metasound::Frontend;
|
|
|
|
TSet<FAssetInfo> OutAssetInfos;
|
|
const FMetasoundFrontendDocument& Document = InAssetBase.GetConstDocumentChecked();
|
|
for (const FMetasoundFrontendClass& Class : Document.Dependencies)
|
|
{
|
|
if (Class.Metadata.GetType() != EMetasoundFrontendClassType::External)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const FAssetKey AssetKey(Class.Metadata);
|
|
FTopLevelAssetPath ObjectPath = FindAssetPath(AssetKey);
|
|
if (ObjectPath.IsValid())
|
|
{
|
|
FAssetInfo AssetInfo { FNodeRegistryKey(Class.Metadata), FSoftObjectPath(ObjectPath) };
|
|
OutAssetInfos.Add(MoveTemp(AssetInfo));
|
|
}
|
|
else
|
|
{
|
|
FNodeRegistryKey RegistryKey(Class.Metadata);
|
|
const FMetasoundFrontendRegistryContainer* Registry = FMetasoundFrontendRegistryContainer::Get();
|
|
check(Registry);
|
|
const bool bIsRegistered = Registry->IsNodeRegistered(RegistryKey);
|
|
|
|
bool bReportFail = false;
|
|
if (bIsRegistered)
|
|
{
|
|
if (!Registry->IsNodeNative(RegistryKey))
|
|
{
|
|
bReportFail = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't report failure if a matching class with a matching major version and higher minor version exists (it will be autoupdated)
|
|
FMetasoundFrontendClass FrontendClass;
|
|
const bool bDidFindClassWithName = ISearchEngine::Get().FindClassWithHighestVersion(AssetKey.ClassName.ToNodeClassName(), FrontendClass);
|
|
if (!(bDidFindClassWithName &&
|
|
AssetKey.Version.Major == FrontendClass.Metadata.GetVersion().Major &&
|
|
AssetKey.Version.Minor < FrontendClass.Metadata.GetVersion().Minor))
|
|
{
|
|
bReportFail = true;
|
|
}
|
|
}
|
|
|
|
if (bReportFail)
|
|
{
|
|
if (bIsInitialAssetScanComplete)
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("MetaSound Node Class with registry key '%s' not registered when gathering referenced asset classes from '%s': Retrieving all asset classes may not be comprehensive."), *AssetKey.ToString(), *InAssetBase.GetOwningAssetName());
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("Attempt to get registered dependent asset with key '%s' from MetaSound asset '%s' before asset scan has completed: Asset class cannot be provided"), *AssetKey.ToString(), *InAssetBase.GetOwningAssetName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return MoveTemp(OutAssetInfos);
|
|
}
|
|
|
|
bool FMetaSoundAssetManager::ReassignClassName(TScriptInterface<IMetaSoundDocumentInterface> DocInterface)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
UObject* MetaSoundObject = DocInterface.GetObject();
|
|
if (!MetaSoundObject)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FMetasoundAssetBase* AssetBase = GetAsAsset(*MetaSoundObject);
|
|
if (!AssetBase)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FMetaSoundFrontendDocumentBuilder& Builder = FDocumentBuilderRegistry::GetChecked().FindOrBeginBuilding(DocInterface);
|
|
|
|
const FMetasoundFrontendClassMetadata& ClassMetadata = Builder.GetConstDocumentChecked().RootGraph.Metadata;
|
|
const FTopLevelAssetPath Path(MetaSoundObject);
|
|
|
|
AssetBase->UnregisterGraphWithFrontend();
|
|
|
|
{
|
|
const FAssetKey OldAssetKey(ClassMetadata.GetClassName(), ClassMetadata.GetVersion());
|
|
AssetSubsystemPrivate::RemovePath(&PathMapCriticalSection, PathMap, OldAssetKey, Path);
|
|
}
|
|
|
|
Builder.GenerateNewClassName();
|
|
|
|
{
|
|
const FAssetKey NewAssetKey(ClassMetadata.GetClassName(), ClassMetadata.GetVersion());
|
|
AssetSubsystemPrivate::AddPath(&PathMapCriticalSection, PathMap, NewAssetKey, Path);
|
|
}
|
|
|
|
AssetBase->UpdateAndRegisterForExecution();
|
|
return true;
|
|
|
|
#else // !WITH_EDITORONLY_DATA
|
|
return false;
|
|
#endif // !WITH_EDITORONLY_DATA
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
void FMetaSoundAssetManager::IterateAssets(TFunctionRef<void(const FAssetKey, const TArray<FTopLevelAssetPath>&)> Iter) const
|
|
{
|
|
for (const TPair<FAssetKey, TArray<FTopLevelAssetPath>>& Pair : PathMap)
|
|
{
|
|
Iter(Pair.Key, Pair.Value);
|
|
}
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RebuildDenyListCache(const UAssetManager& InAssetManager)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
|
|
const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>();
|
|
if (Settings->DenyListCacheChangeID == AutoUpdateDenyListChangeID)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AutoUpdateDenyListCache.Reset();
|
|
|
|
for (const FMetasoundFrontendClassName& ClassName : Settings->AutoUpdateDenylist)
|
|
{
|
|
AutoUpdateDenyListCache.Add(ClassName.GetFullName());
|
|
}
|
|
|
|
check(UAssetManager::IsInitialized());
|
|
UAssetManager& AssetManager = UAssetManager::Get();
|
|
for (const FDefaultMetaSoundAssetAutoUpdateSettings& UpdateSettings : Settings->AutoUpdateAssetDenylist)
|
|
{
|
|
FAssetData AssetData;
|
|
if (AssetManager.GetAssetDataForPath(UpdateSettings.MetaSound, AssetData))
|
|
{
|
|
FString AssetClassID;
|
|
if (AssetData.GetTagValue(AssetTags::AssetClassID, AssetClassID))
|
|
{
|
|
const FMetasoundFrontendClassName ClassName = { FName(), *AssetClassID, FName() };
|
|
AutoUpdateDenyListCache.Add(ClassName.GetFullName());
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoUpdateDenyListChangeID = Settings->DenyListCacheChangeID;
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& InDirectories)
|
|
{
|
|
TArray<FDirectoryPath> Directories;
|
|
Algo::Transform(InDirectories, Directories, [](const FMetaSoundAssetDirectory& AssetDir) { return AssetDir.Directory; });
|
|
|
|
SearchAndIterateDirectoryAssets(Directories, [this](const FAssetData& AssetData)
|
|
{
|
|
AddOrUpdateAsset(AssetData);
|
|
FMetasoundAssetBase* MetaSoundAsset = Metasound::IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(AssetData.GetAsset());
|
|
check(MetaSoundAsset);
|
|
|
|
Metasound::Frontend::FMetaSoundAssetRegistrationOptions RegOptions;
|
|
if (const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>())
|
|
{
|
|
RegOptions.bAutoUpdateLogWarningOnDroppedConnection = Settings->bAutoUpdateLogWarningOnDroppedConnection;
|
|
}
|
|
MetaSoundAsset->UpdateAndRegisterForExecution(RegOptions);
|
|
});
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RemoveAsset(const UObject& InObject)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
TScriptInterface<const IMetaSoundDocumentInterface> DocInterface(&InObject);
|
|
check(DocInterface.GetObject());
|
|
const FMetasoundFrontendDocument& Document = DocInterface->GetConstDocument();
|
|
const FMetasoundFrontendClassMetadata& Metadata = Document.RootGraph.Metadata;
|
|
|
|
const FTopLevelAssetPath AssetPath(&InObject);
|
|
if (IDocumentBuilderRegistry* BuilderRegistry = IDocumentBuilderRegistry::Get())
|
|
{
|
|
constexpr bool bForceUnregister = true;
|
|
BuilderRegistry->FinishBuilding(Metadata.GetClassName(), AssetPath, bForceUnregister);
|
|
}
|
|
|
|
const FAssetKey AssetKey(Metadata.GetClassName(), Metadata.GetVersion());
|
|
AssetSubsystemPrivate::RemovePath(&PathMapCriticalSection, PathMap, AssetKey, AssetPath);
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RemoveAsset(const FAssetData& InAssetData)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
FNodeClassInfo ClassInfo;
|
|
const FTopLevelAssetPath AssetPath(InAssetData.PackageName, InAssetData.AssetName);
|
|
if (ensureAlways(AssetSubsystemPrivate::GetAssetClassInfo(InAssetData, ClassInfo)))
|
|
{
|
|
if (IDocumentBuilderRegistry* BuilderRegistry = IDocumentBuilderRegistry::Get())
|
|
{
|
|
constexpr bool bForceUnregister = true;
|
|
BuilderRegistry->FinishBuilding(ClassInfo.ClassName, AssetPath, bForceUnregister);
|
|
}
|
|
|
|
const FAssetKey AssetKey(ClassInfo.ClassName, ClassInfo.Version);
|
|
AssetSubsystemPrivate::RemovePath(&PathMapCriticalSection, PathMap, AssetKey, AssetPath);
|
|
}
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RemoveLoadingDependencies(int32 InLoadID)
|
|
{
|
|
auto IsEqualID = [InLoadID](const FMetaSoundAsyncAssetDependencies& InDependencies) -> bool
|
|
{
|
|
return (InDependencies.LoadID == InLoadID);
|
|
};
|
|
LoadingDependencies.RemoveAllSwap(IsEqualID);
|
|
}
|
|
|
|
void FMetaSoundAssetManager::RenameAsset(const FAssetData& InAssetData, const FString& InOldObjectPath)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
FMetasoundAssetBase* MetaSoundAsset = GetAsAsset(*InAssetData.GetAsset());
|
|
check(MetaSoundAsset);
|
|
|
|
FNodeClassInfo ClassInfo;
|
|
if (ensureAlways(AssetSubsystemPrivate::GetAssetClassInfo(InAssetData, ClassInfo)))
|
|
{
|
|
const FAssetKey AssetKey(ClassInfo.ClassName, ClassInfo.Version);
|
|
const FTopLevelAssetPath OldPath(InOldObjectPath);
|
|
AssetSubsystemPrivate::RemovePath(&PathMapCriticalSection, PathMap, AssetKey, OldPath);
|
|
|
|
if (ClassInfo.AssetClassID.IsValid())
|
|
{
|
|
if (AssetKey.IsValid())
|
|
{
|
|
AssetSubsystemPrivate::AddPath(&PathMapCriticalSection, PathMap, AssetKey, ClassInfo.AssetPath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
bool FMetaSoundAssetManager::ReplaceReferencesInDirectory(const TArray<FMetaSoundAssetDirectory>& InDirectories, const Metasound::Frontend::FNodeRegistryKey& OldClassKey, const Metasound::Frontend::FNodeRegistryKey& NewClassKey) const
|
|
{
|
|
using namespace Frontend;
|
|
|
|
bool bReferencesReplaced = false;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
if (!NewClassKey.IsValid())
|
|
{
|
|
return bReferencesReplaced;
|
|
}
|
|
|
|
FMetasoundFrontendClass NewClass;
|
|
const bool bNewClassExists = ISearchEngine::Get().FindClassWithHighestVersion(NewClassKey.ClassName, NewClass);
|
|
if (bNewClassExists)
|
|
{
|
|
TArray<FDirectoryPath> Directories;
|
|
Algo::Transform(InDirectories, Directories, [](const FMetaSoundAssetDirectory& AssetDir) { return AssetDir.Directory; });
|
|
|
|
TMap<FNodeRegistryKey, FNodeRegistryKey> OldToNewReferenceKeys = { { OldClassKey, NewClassKey } };
|
|
SearchAndIterateDirectoryAssets(Directories, [this, &bReferencesReplaced, &OldToNewReferenceKeys](const FAssetData& AssetData)
|
|
{
|
|
if (UObject* MetaSoundObject = AssetData.GetAsset())
|
|
{
|
|
MetaSoundObject->Modify();
|
|
FMetaSoundFrontendDocumentBuilder& Builder = FDocumentBuilderRegistry::GetChecked().FindOrBeginBuilding(MetaSoundObject);
|
|
const bool bDependencyUpdated = Builder.UpdateDependencyRegistryData(OldToNewReferenceKeys);
|
|
if (bDependencyUpdated)
|
|
{
|
|
bReferencesReplaced = true;
|
|
Builder.RemoveUnusedDependencies();
|
|
if (FMetasoundAssetBase* AssetBase = GetAsAsset(*MetaSoundObject); ensure(AssetBase))
|
|
{
|
|
AssetBase->RebuildReferencedAssetClasses();
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Display, TEXT("Cannot replace references in MetaSound assets found in given directory/directories: NewClass '%s' does not exist"), *NewClassKey.ToString());
|
|
}
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
return bReferencesReplaced;
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
void FMetaSoundAssetManager::RequestAsyncLoadReferencedAssets(FMetasoundAssetBase& InAssetBase)
|
|
{
|
|
const TSet<FSoftObjectPath>& AsyncReferences = InAssetBase.GetAsyncReferencedAssetClassPaths();
|
|
if (AsyncReferences.Num() > 0)
|
|
{
|
|
if (UObject* OwningAsset = InAssetBase.GetOwningAsset())
|
|
{
|
|
TArray<FSoftObjectPath> PathsToLoad = AsyncReferences.Array();
|
|
|
|
// Protect against duplicate calls to async load assets.
|
|
if (FMetaSoundAsyncAssetDependencies* ExistingAsyncLoad = FindLoadingDependencies(OwningAsset))
|
|
{
|
|
if (ExistingAsyncLoad->Dependencies == PathsToLoad)
|
|
{
|
|
// early out since these are already actively being loaded.
|
|
return;
|
|
}
|
|
}
|
|
|
|
int32 AsyncLoadID = AsyncLoadIDCounter++;
|
|
|
|
auto AssetsLoadedDelegate = [this, AsyncLoadID]()
|
|
{
|
|
this->OnAssetsLoaded(AsyncLoadID);
|
|
};
|
|
|
|
// Store async loading data for use when async load is complete.
|
|
FMetaSoundAsyncAssetDependencies& AsyncDependencies = LoadingDependencies.AddDefaulted_GetRef();
|
|
|
|
AsyncDependencies.LoadID = AsyncLoadID;
|
|
AsyncDependencies.MetaSound = OwningAsset;
|
|
AsyncDependencies.Dependencies = PathsToLoad;
|
|
AsyncDependencies.StreamableHandle = StreamableManager.RequestAsyncLoad(PathsToLoad, AssetsLoadedDelegate);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Cannot load async asset as FMetasoundAssetBase null owning UObject"), *InAssetBase.GetOwningAssetName());
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void FMetaSoundAssetManager::ReloadMetaSoundAssets() const
|
|
{
|
|
TSet<FMetasoundAssetBase*> ToReregister;
|
|
IterateAssets([&ToReregister](const FAssetKey& AssetKey, const TArray<FTopLevelAssetPath>& Paths)
|
|
{
|
|
if (FMetasoundAssetBase* Asset = IMetaSoundAssetManager::GetChecked().FindAsset(AssetKey))
|
|
{
|
|
if (Asset->IsRegistered())
|
|
{
|
|
ToReregister.Add(Asset);
|
|
Asset->UnregisterGraphWithFrontend();
|
|
}
|
|
}
|
|
});
|
|
|
|
// Handled in second loop to avoid re-registering referenced graphs more than once
|
|
IterateAssets([&ToReregister](const FAssetKey& AssetKey, const TArray<FTopLevelAssetPath>& Paths)
|
|
{
|
|
if (FMetasoundAssetBase* Asset = IMetaSoundAssetManager::GetChecked().FindAsset(AssetKey))
|
|
{
|
|
if (ToReregister.Contains(Asset))
|
|
{
|
|
Asset->UpdateAndRegisterForExecution();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
void FMetaSoundAssetManager::SearchAndIterateDirectoryAssets(const TArray<FDirectoryPath>& InDirectories, TFunctionRef<void(const FAssetData&)> InFunction) const
|
|
{
|
|
if (InDirectories.IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
UAssetManager& AssetManager = UAssetManager::Get();
|
|
|
|
FAssetManagerSearchRules Rules;
|
|
for (const FDirectoryPath& Path : InDirectories)
|
|
{
|
|
Rules.AssetScanPaths.Add(*Path.Path);
|
|
}
|
|
|
|
Metasound::IMetasoundUObjectRegistry::Get().IterateRegisteredUClasses([&](UClass& RegisteredClass)
|
|
{
|
|
Rules.AssetBaseClass = &RegisteredClass;
|
|
TArray<FAssetData> MetaSoundAssets;
|
|
AssetManager.SearchAssetRegistryPaths(MetaSoundAssets, Rules);
|
|
for (const FAssetData& AssetData : MetaSoundAssets)
|
|
{
|
|
InFunction(AssetData);
|
|
}
|
|
});
|
|
}
|
|
|
|
void FMetaSoundAssetManager::SetLogActiveAssetsOnShutdown(bool bInLogActiveAssetsOnShutdown)
|
|
{
|
|
bLogActiveAssetsOnShutdown = bInLogActiveAssetsOnShutdown;
|
|
}
|
|
|
|
FMetasoundAssetBase* FMetaSoundAssetManager::TryLoadAssetFromKey(const Metasound::Frontend::FAssetKey& InAssetKey) const
|
|
{
|
|
FTopLevelAssetPath ObjectPath = FindAssetPath(InAssetKey);
|
|
if (ObjectPath.IsValid())
|
|
{
|
|
const FSoftObjectPath SoftPath(ObjectPath);
|
|
return TryLoadAsset(SoftPath);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool FMetaSoundAssetManager::TryGetAssetIDFromClassName(const FMetasoundFrontendClassName& InClassName, FGuid& OutGuid) const
|
|
{
|
|
return FGuid::Parse(InClassName.Name.ToString(), OutGuid);
|
|
}
|
|
|
|
FMetasoundAssetBase* FMetaSoundAssetManager::TryLoadAsset(const FSoftObjectPath& InObjectPath) const
|
|
{
|
|
return Metasound::IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(InObjectPath.TryLoad());
|
|
}
|
|
|
|
bool FMetaSoundAssetManager::TryLoadReferencedAssets(const FMetasoundAssetBase& InAssetBase, TArray<FMetasoundAssetBase*>& OutReferencedAssets) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
|
|
bool bSucceeded = true;
|
|
OutReferencedAssets.Reset();
|
|
|
|
TArray<FMetasoundAssetBase*> ReferencedAssets;
|
|
const TSet<FString>& AssetClassKeys = InAssetBase.GetReferencedAssetClassKeys();
|
|
for (const FString& KeyString : AssetClassKeys)
|
|
{
|
|
FNodeRegistryKey Key;
|
|
FNodeRegistryKey::Parse(KeyString, Key);
|
|
if (FMetasoundAssetBase* MetaSound = TryLoadAssetFromKey(Key))
|
|
{
|
|
OutReferencedAssets.Add(MetaSound);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Failed to find or load referenced MetaSound asset with key '%s'"), *KeyString);
|
|
bSucceeded = false;
|
|
}
|
|
}
|
|
|
|
return bSucceeded;
|
|
}
|
|
|
|
void FMetaSoundAssetManager::UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& InDirectories)
|
|
{
|
|
TArray<FDirectoryPath> Directories;
|
|
Algo::Transform(InDirectories, Directories, [](const FMetaSoundAssetDirectory& AssetDir) { return AssetDir.Directory; });
|
|
|
|
SearchAndIterateDirectoryAssets(Directories, [this](const FAssetData& AssetData)
|
|
{
|
|
using namespace Metasound;
|
|
using namespace Metasound::Frontend;
|
|
|
|
if (AssetData.IsAssetLoaded())
|
|
{
|
|
FMetasoundAssetBase* MetaSoundAsset = Metasound::IMetasoundUObjectRegistry::Get().GetObjectAsAssetBase(AssetData.GetAsset());
|
|
check(MetaSoundAsset);
|
|
MetaSoundAsset->UnregisterGraphWithFrontend();
|
|
|
|
RemoveAsset(AssetData);
|
|
}
|
|
else
|
|
{
|
|
FNodeClassInfo AssetClassInfo;
|
|
if (ensureAlways(AssetSubsystemPrivate::GetAssetClassInfo(AssetData, AssetClassInfo)))
|
|
{
|
|
const FNodeRegistryKey RegistryKey = FNodeRegistryKey(AssetClassInfo);
|
|
const bool bIsRegistered = FMetasoundFrontendRegistryContainer::Get()->IsNodeRegistered(RegistryKey);
|
|
if (bIsRegistered)
|
|
{
|
|
FMetasoundFrontendRegistryContainer::Get()->UnregisterNode(RegistryKey);
|
|
const FTopLevelAssetPath AssetPath(AssetData.PackageName, AssetData.AssetName);
|
|
const FAssetKey AssetKey(AssetClassInfo.ClassName, AssetClassInfo.Version);
|
|
AssetSubsystemPrivate::RemovePath(&PathMapCriticalSection, PathMap, AssetKey, AssetPath);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
void FMetaSoundAssetManager::WaitUntilAsyncLoadReferencedAssetsComplete(FMetasoundAssetBase& InAssetBase)
|
|
{
|
|
TSet<FMetasoundAssetBase*> TransitiveReferences;
|
|
TArray<FMetasoundAssetBase*> TransitiveReferencesQueue;
|
|
TransitiveReferences.Add(&InAssetBase);
|
|
TransitiveReferencesQueue.Add(&InAssetBase);
|
|
while (!TransitiveReferencesQueue.IsEmpty())
|
|
{
|
|
FMetasoundAssetBase* Reference = TransitiveReferencesQueue.Pop();
|
|
UObject* OwningAsset = Reference->GetOwningAsset();
|
|
if (!OwningAsset)
|
|
{
|
|
continue;
|
|
}
|
|
while (FMetaSoundAsyncAssetDependencies* LoadingDependency = FindLoadingDependencies(OwningAsset))
|
|
{
|
|
// Grab shared ptr to handle as LoadingDependencies may be deleted and have it's shared pointer removed.
|
|
TSharedPtr<FStreamableHandle> StreamableHandle = LoadingDependency->StreamableHandle;
|
|
if (StreamableHandle.IsValid())
|
|
{
|
|
UE_LOG(LogMetaSound, Verbose, TEXT("Waiting on async load (id: %d) from asset %s"), LoadingDependency->LoadID, *InAssetBase.GetOwningAssetName());
|
|
|
|
EAsyncPackageState::Type LoadState = StreamableHandle->WaitUntilComplete();
|
|
if (EAsyncPackageState::Complete != LoadState)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Failed to complete loading of async dependent assets from parent asset %s"), *InAssetBase.GetOwningAssetName());
|
|
RemoveLoadingDependencies(LoadingDependency->LoadID);
|
|
}
|
|
else
|
|
{
|
|
// This will remove the loading dependencies from internal storage
|
|
OnAssetsLoaded(LoadingDependency->LoadID);
|
|
}
|
|
|
|
// This will prevent OnAssetsLoaded from being called via the streamables
|
|
// internal delegate complete callback.
|
|
StreamableHandle->CancelHandle();
|
|
}
|
|
}
|
|
|
|
for (FMetasoundAssetBase* NextReference : Reference->GetReferencedAssets())
|
|
{
|
|
bool bAlreadyInSet;
|
|
TransitiveReferences.Add(NextReference, &bAlreadyInSet);
|
|
if (!bAlreadyInSet)
|
|
{
|
|
TransitiveReferencesQueue.Add(NextReference);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeinitializeAssetManager()
|
|
{
|
|
Frontend::IMetaSoundAssetManager::Deinitialize();
|
|
}
|
|
|
|
void InitializeAssetManager()
|
|
{
|
|
Frontend::IMetaSoundAssetManager::Initialize(MakeUnique<FMetaSoundAssetManager>());
|
|
}
|
|
} // namespace Metasound::Engine
|
|
|
|
void UMetaSoundAssetSubsystem::Initialize(FSubsystemCollectionBase& InCollection)
|
|
{
|
|
FCoreDelegates::OnPostEngineInit.AddUObject(this, &UMetaSoundAssetSubsystem::PostEngineInitInternal);
|
|
}
|
|
|
|
void UMetaSoundAssetSubsystem::PostEngineInitInternal()
|
|
{
|
|
using namespace Metasound::Engine;
|
|
|
|
check(UAssetManager::IsInitialized());
|
|
UAssetManager& AssetManager = UAssetManager::Get();
|
|
AssetManager.CallOrRegister_OnCompletedInitialScan(FSimpleMulticastDelegate::FDelegate::CreateUObject(this, &UMetaSoundAssetSubsystem::PostInitAssetScanInternal));
|
|
FMetaSoundAssetManager::GetChecked().RebuildDenyListCache(AssetManager);
|
|
}
|
|
|
|
void UMetaSoundAssetSubsystem::PostInitAssetScanInternal()
|
|
{
|
|
using namespace Metasound::Engine;
|
|
|
|
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundAssetSubsystem::PostInitAssetScanInternal);
|
|
|
|
const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>();
|
|
if (ensureAlways(Settings))
|
|
{
|
|
FMetaSoundAssetManager& Manager = FMetaSoundAssetManager::GetChecked();
|
|
Manager.SearchAndIterateDirectoryAssets(Settings->DirectoriesToRegister, [&Manager](const FAssetData& AssetData)
|
|
{
|
|
Manager.AddOrUpdateAsset(AssetData);
|
|
});
|
|
Manager.OnAssetScanComplete();
|
|
}
|
|
}
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
void UMetaSoundAssetSubsystem::AddAssetReferences(FMetasoundAssetBase& InAssetBase)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
IMetaSoundAssetManager::GetChecked().AddAssetReferences(InAssetBase);
|
|
}
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
Metasound::Frontend::FNodeRegistryKey UMetaSoundAssetSubsystem::AddOrUpdateAsset(const UObject& InObject)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().AddOrUpdateAsset(InObject);
|
|
}
|
|
|
|
Metasound::Frontend::FNodeRegistryKey UMetaSoundAssetSubsystem::AddOrUpdateAsset(const FAssetData& InAssetData)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().AddOrUpdateAsset(InAssetData);
|
|
}
|
|
|
|
bool UMetaSoundAssetSubsystem::CanAutoUpdate(const FMetasoundFrontendClassName& InClassName) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().CanAutoUpdate(InClassName);
|
|
}
|
|
|
|
bool UMetaSoundAssetSubsystem::ContainsKey(const Metasound::Frontend::FNodeRegistryKey& InRegistryKey) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().ContainsKey(FAssetKey(InRegistryKey));
|
|
}
|
|
|
|
FMetasoundAssetBase* UMetaSoundAssetSubsystem::GetAsAsset(UObject& InObject) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().GetAsAsset(InObject);
|
|
}
|
|
|
|
const FMetasoundAssetBase* UMetaSoundAssetSubsystem::GetAsAsset(const UObject& InObject) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().GetAsAsset(InObject);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
TSet<UMetaSoundAssetSubsystem::FAssetInfo> UMetaSoundAssetSubsystem::GetReferencedAssetClasses(const FMetasoundAssetBase& InAssetBase) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().GetReferencedAssetClasses(InAssetBase);
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
FMetasoundAssetBase* UMetaSoundAssetSubsystem::TryLoadAssetFromKey(const Metasound::Frontend::FNodeRegistryKey& RegistryKey) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().TryLoadAssetFromKey(RegistryKey);
|
|
}
|
|
|
|
bool UMetaSoundAssetSubsystem::TryLoadReferencedAssets(const FMetasoundAssetBase& InAssetBase, TArray<FMetasoundAssetBase*>& OutReferencedAssets) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().TryLoadReferencedAssets(InAssetBase, OutReferencedAssets);
|
|
}
|
|
|
|
const FSoftObjectPath* UMetaSoundAssetSubsystem::FindObjectPathFromKey(const Metasound::Frontend::FNodeRegistryKey& InRegistryKey) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
static FSoftObjectPath TempPath;
|
|
TempPath.Reset();
|
|
const FTopLevelAssetPath Path = IMetaSoundAssetManager::GetChecked().FindAssetPath(InRegistryKey);
|
|
if (Path.IsValid())
|
|
{
|
|
TempPath = FSoftObjectPath(Path);
|
|
}
|
|
return &TempPath;
|
|
}
|
|
|
|
FMetasoundAssetBase* UMetaSoundAssetSubsystem::TryLoadAsset(const FSoftObjectPath& InObjectPath) const
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
return IMetaSoundAssetManager::GetChecked().TryLoadAsset(InObjectPath);
|
|
}
|
|
|
|
void UMetaSoundAssetSubsystem::RemoveAsset(const UObject& InObject)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
IMetaSoundAssetManager::GetChecked().RemoveAsset(InObject);
|
|
}
|
|
|
|
void UMetaSoundAssetSubsystem::RemoveAsset(const FAssetData& InAssetData)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
IMetaSoundAssetManager::GetChecked().RemoveAsset(InAssetData);
|
|
}
|
|
|
|
void UMetaSoundAssetSubsystem::RenameAsset(const FAssetData& InAssetData, bool /* bInReregisterWithFrontend */)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
IMetaSoundAssetManager::GetChecked().RenameAsset(InAssetData, { });
|
|
}
|
|
|
|
UMetaSoundAssetSubsystem& UMetaSoundAssetSubsystem::GetChecked()
|
|
{
|
|
check(GEngine);
|
|
UMetaSoundAssetSubsystem* Subsystem = GEngine->GetEngineSubsystem<UMetaSoundAssetSubsystem>();
|
|
check(Subsystem);
|
|
return *Subsystem;
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
bool UMetaSoundAssetSubsystem::ReassignClassName(TScriptInterface<IMetaSoundDocumentInterface> DocInterface)
|
|
{
|
|
using namespace Metasound::Engine;
|
|
return FMetaSoundAssetManager::GetChecked().ReassignClassName(DocInterface);
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
void UMetaSoundAssetSubsystem::RegisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& InDirectories)
|
|
{
|
|
using namespace Metasound::Engine;
|
|
FMetaSoundAssetManager::GetChecked().RegisterAssetClassesInDirectories(InDirectories);
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
bool UMetaSoundAssetSubsystem::ReplaceReferencesInDirectory(
|
|
const TArray<FMetaSoundAssetDirectory>& InDirectories,
|
|
const FMetasoundFrontendClassName& OldClassName,
|
|
const FMetasoundFrontendClassName& NewClassName,
|
|
const FMetasoundFrontendVersionNumber OldVersion,
|
|
const FMetasoundFrontendVersionNumber NewVersion)
|
|
{
|
|
using namespace Metasound::Engine;
|
|
using namespace Metasound::Frontend;
|
|
|
|
return FMetaSoundAssetManager::GetChecked().ReplaceReferencesInDirectory(
|
|
InDirectories,
|
|
FNodeRegistryKey(EMetasoundFrontendClassType::External, OldClassName, OldVersion),
|
|
FNodeRegistryKey(EMetasoundFrontendClassType::External, NewClassName, NewVersion)
|
|
);
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
void UMetaSoundAssetSubsystem::UnregisterAssetClassesInDirectories(const TArray<FMetaSoundAssetDirectory>& InDirectories)
|
|
{
|
|
using namespace Metasound::Engine;
|
|
FMetaSoundAssetManager::GetChecked().UnregisterAssetClassesInDirectories(InDirectories);
|
|
}
|