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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
History
katie caputo
34c82cd081
Modeling Tools: Avoid MeshElementSelection PreviewGeo crash on editor exit
...
#JIRA UE-225670 #rb Jimmy.Andrews [CL 36762350 by katie caputo in 5.5 branch]
2024-10-01 20:16:29 -04:00
..
AssetUtils
…
Baking
…
BaseTools
…
Changes
…
Components
…
ConversionUtils
Geoscripting: Prefer deforming the mesh description directly rather than always go through render data
2024-09-19 19:06:01 -04:00
Drawing
MeshModelingTools: Add a UV Transfer tool to modeling mode, which transfers UVs from a mesh simplified using an "existing vertices" option to the original, higher resolution mesh.
2024-08-06 10:00:20 -04:00
Mechanics
…
Physics
…
PropertySets
…
Scene
…
Selection
Modeling Tools: Avoid MeshElementSelection PreviewGeo crash on editor exit
2024-10-01 20:16:29 -04:00
Snapping
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TargetInterfaces
…
Transforms
…
InteractiveToolActivity.h
…
MeshOpPreviewHelpers.h
Mitigate tools crashing from too many cancelled-but-still-running background tasks accumulating by limiting the number of active background tasks permitted for a single background compute object
2024-09-19 15:30:35 -04:00
ModelingComponentsModule.h
…
ModelingComponentsSettings.h
…
ModelingObjectsCreationAPI.h
Modeling Tools: Cleans and fixes bugs in UV Snapshot tool, adds icon
2024-09-19 15:26:42 -04:00
ModelingToolTargetUtil.h
make basemeshprocessing- and basecreatefromselected-derived tools set a max number of background tasks based on the input mesh sizes
2024-09-19 17:54:31 -04:00
PreviewMesh.h
…
SplineUtil.h
…
ToolHostCustomizationAPI.h
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ToolSceneQueriesUtil.h
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ToolSetupUtil.h
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TransactionUtil.h
…
WeightMapUtil.h
…